2019-10-30 at 4:37 PM UTC
in
The outer worlds
Golem you might actually love S.T.A.L.K.E.R series, specially the hard mode, lots of mods available too.
2019-10-30 at 1:21 PM UTC
in
What happened to JigJo?
Too busy processing job applications like a pro desk jockey.
Trump kind of also got booed because he refused to throw the first pitch, which was a bitchmade move because he knows he will be shit and get made fun of.
2019-10-30 at 3:06 AM UTC
in
The outer worlds
It's a better game than the 3D fallouts, that's for sure.
Nigga go outside. You're just jacking yourself off at this point.
2019-10-30 at 1:31 AM UTC
in
The outer worlds
Yeah it's actually way more like Mass Effect tbh. Gameplay wise and area design wise it is very similar to ME. It's basically different pretty large maps. But none of them are Skyrim or New Vegas big individually. They are more focused and have way more interesting shit going on in a densely packed setting rather than going for "big".
They also achieve the sense of scale pretty well anyway. Each world feels pretty big to run around in. You only really begin to feel the limits if you start exploring a long ways off and skirting the edges for some reason... Which I did actually, just to get a feel for how big a map is. It's actually not MASSIVE but it is big enough that they can make it feel like it is.
Each world is big enough to feel vast and interesting but not so big that it's boring. I do not want to run across a gigantic field to get somewhere or be forced to use fast travel. It is cool to be able to run from point A to point B, have it feel like a really long trip, find all sorts of cool shit and encounters, but the run back is only a couple of minutes max if you keg it, while still feeling big.
In a potential sequel, I would like to see some slightly more dynamic events in the environments of each world. Everything feels very still. Nothing in the terrain changes at all. There are also no physics objects afaik, so you don't really interact with the environment. It feels static. Maybe there should be conditionally triggered events that change the terrain just a little, like a rockslide opening up a convenient shortcut or a stack of containers falls over and creates a bridge. Currently, the only interaction with the world is consumables littered about and text stuff on a static screen, only triggered by a static interactible.
To their credit, they didn't neuter the movement and terrain with huge "no go" hitboxes that just block you from going somewhere by sliding you off. You can kinda platform in many areas to get access to certain places you otherwise could not. There are elevated rooms and lockers and items you can get to only by jumping up a stack of boxes to get access to a roof or balcony by which you can bypass a locked door and steal a bunch of shit, or taking a leap off a rocky outcrop to a busted shipping container with lootable corpses inside.
It really feels nice to be rewarded for having that urge to kinda get janky to access hidden stuff. And it does help the feeling that you are navigating a real space, and I guess this is kind of a type of interactivity. But it still does feel kinda like you're breaking something when you do it, which is not a bad thing, it just doesn't help with the static feel.
^ Lying nigress still on trying to salvage her ass after I textually assaulted and raped it apart
Lying black trying to lie for a typo that didn't happen, now this is a new low even for niggers.