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How are you feeling at the moment..
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2024-05-02 at 5:55 PM UTC
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2024-05-02 at 5:56 PM UTCThat’s y’all KANG
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2024-05-02 at 5:57 PM UTC
How to make ANSI bombs!
OK, ANSI bombs are generally SIMPLE to do...Here it what you BASICALLY
need to know...
Now here are the number codes that the basic ANSI bomb creator needs to
know!
Key Code SHIFT+code CTRL+code ALT+code
=============================================================================
F1 0;59 0;84 0;94 0;104
F2 0;60 0;85 0;95 0;105
F3 0;61 0;86 0;96 0;106
F4 0;62 0;87 0;97 0;107
F5 0;63 0;88 0;98 0;108
F6 0;64 0;89 0;99 0;109
F7 0;65 0;90 0;100 0;110
F8 0;66 0;91 0;101 0;111
F9 0;67 0;92 0;102 0;112
F10 0;68 0;93 0;103 0;113
F11 0;133 0;135 0;137 0;139
F12 0;134 0;136 0;138 0;140
HOME (num keypad) 0;71 55 0;119 ÄÄ
UP ARROW (num keypad) 0;72 56 (0;141) ÄÄ
PAGE UP (num keypad) 0;73 57 0;132 ÄÄ
LEFT ARROW (num keypad) 0;75 52 0;115 ÄÄ
RIGHT ARROW (num 0;77 54 0;116 ÄÄ
keypad)
END (num keypad) 0;79 49 0;117 ÄÄ
DOWN ARROW (num keypad) 0;80 50 (0;145) ÄÄ
PAGE DOWN (num keypad) 0;81 51 0;118 ÄÄ
INSERT (num keypad) 0;82 48 (0;146) ÄÄ
DELETE (num keypad) 0;83 46 (0;147) ÄÄ
HOME (224;71) (224;71) (224;119) (224;151)
UP ARROW (224;72) (224;72) (224;141) (224;152)
PAGE UP (224;73) (224;73) (224;132) (224;153)
LEFT ARROW (224;75) (224;75) (224;115) (224;155)
RIGHT ARROW (224;77) (224;77) (224;116) (224;157)
END (224;79) (224;79) (224;117) (224;159)
DOWN ARROW (224;80) (224;80) (224;145) (224;154)
PAGE DOWN (224;81) (224;81) (224;118) (224;161)
INSERT (224;82) (224;82) (224;146) (224;162)
DELETE (224;83) (224;83) (224;147) (224;163)
PRINT SCREEN ÄÄ ÄÄ 0;114 ÄÄ
PAUSE/BREAK ÄÄ ÄÄ 0;0 ÄÄ
BACKSPACE 8 8 127 (0)
ENTER 13 ÄÄ 10 (0
TAB 9 0;15 (0;148) (0;165)
NULL 0;3 ÄÄ ÄÄ ÄÄ
A 97 65 1 0;30
B 98 66 2 0;48
C 99 66 3 0;46
D 100 68 4 0;32
E 101 69 5 0;18
F 102 70 6 0;33
G 103 71 7 0;34
H 104 72 8 0;35
I 105 73 9 0;23
J 106 74 10 0;36
K 107 75 11 0;37
L 108 76 12 0;38
M 109 77 13 0;50
N 110 78 14 0;49
O 111 79 15 0;24
P 112 80 16 0;25
Q 113 81 17 0;16
R 114 82 18 0;19
S 115 83 19 0;31
T 116 84 20 0;20
U 117 85 21 0;22
V 118 86 22 0;47
W 119 87 23 0;17
X 120 88 24 0;45
Y 121 89 25 0;21
Z 122 90 26 0;44
1 49 33 ÄÄ 0;120
2 50 64 0 0;121
3 51 35 ÄÄ 0;122
4 52 36 ÄÄ 0;123
5 53 37 ÄÄ 0;124
6 54 94 30 0;125
7 55 38 ÄÄ 0;126
8 56 42 ÄÄ 0;126
9 57 40 ÄÄ 0;127
0 48 41 ÄÄ 0;129
- 45 95 31 0;130
= 61 43 ÄÄ- 0;131
[ 91 123 27 0;26
] 93 125 29 0;27
92 124 28 0;43
; 59 58 ÄÄ 0;39
' 39 34 ÄÄ 0;40
, 44 60 ÄÄ 0;51
. 46 62 ÄÄ 0;52
/ 47 63 ÄÄ 0;53
` 96 126 ÄÄ (0;41)
ENTER (keypad) 13 ÄÄ 10 (0;166)
/ (keypad) 47 47 (0;142) (0;74)
* (keypad) 42 (0;144) (0;78) ÄÄ
- (keypad) 45 45 (0;149) (0;164)
+ (keypad) 43 43 (0;150) (0;55)
5 (keypad) (0;76) 53 (0;143) ÄÄ
=============================================================================
OK...First off, the most BASIC thing you need to know is how to re-map the
keyboard...So here we goooooo...
To re-map the keyboard you need to do the following..
[XX;YYp
OK...Now I will break it down
[ = Dunno what, just need it in front of EVERY ANSI code
XX and YY = number (or code, I will tell you about those later)
p = Lets the ol computer know you want to re-map XX to YY!
So, an example would be the following:
[13;97p
OK...Now I will break this down:
[ = Needed to declare the ANSI code
13 = Code for [ENTER] key
; = seperates different key codes
97 = Code for [a] key
p = Code to declare the fact you are re-mapoping a key
OK...Now what that will do is this...EVERY time you press [ENTER] it will NOT
act as the enter key, but as the LOWER CASE [a] key!
Keep in mind, you can put MORE than ONE key code if you want the enter key to
print MORE than just a...So...
[13;97;115p
Would make the [ENTER] key print "ass" EVERY time it is hit from ANYWHERE
inside of the basic DOS and/or OTHER programs depending upon how it was
programmed...
OK...Now a little CHEAP thing I like to do is to change the color of the
characters printed onto the screen...Thus, if you wanna piss someone off,
you could make ALL of the characters typed be black on black...Vouila! They
won't be able to see a damned thing they are typing! Here is the syntax used
to change the color of the characters on the screen!
[XX;YY;ZZm
OK...Here is what it ALL means...
XX = Character type (i.e. Blinking)
YY = Foreground color (A number from 30-37)
ZZ = Background color (A number from 40-47)
And here is what numbers are what!
Text attributes
0 All attributes off
1 Bold on
4 Underscore (on monochrome display adapter only)
5 Blink on
7 Reverse video on
8 Concealed on
Foreground colors
30 Black
31 Red
32 Green
33 Yellow
34 Blue
35 Magenta
36 Cyan
37 White
Background colors
40 Black
41 Red
42 Green
42 Green
43 Yellow
44 Blue
45 Magenta
46 Cyan
47 White
An example would be the following:
[5;33;40
This would turn the text to a blinking yellow on black!
OK...These are just the basix...There are MANY more ANSI codes than this...
I will EVENTUALLY get around to typing the REST up...
If you need ANY help with these codes, PLEASE try and get a hold of me!
OK...I have included a TEST ANSI bomb...One that you can view and edit to your
likings...What I have it set to do is this:
It re-maps the [ENTER] key to format the HD, WITHOUT asking if you are sure...
Thus, it works like this...The person may type in "DIR/W" AFTER they view the
ANSI with the ANSI bomb...Then, once the enter key is hit, it will act as the
[ENTER] key like normal, BUT it will ALSO tag on an EXTRA command line, like
"DEL *.*" or something...View it, practice up and try and see what it REALLY
does do...Whatever you do, just do NOT do a, "TYPE ANSI.BMB" or you can kiss
your HD good bye!
<=] TWINKIE MAN [=> -
2024-05-02 at 6:05 PM UTC
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2024-05-02 at 6:09 PM UTCANSI is an acronym for "American National Standards Institute" and actually has little to do with this "ANSi Music" stuff. However, the American National Standards Institute defined a set of codes for terminals to provide a standard for cursor control. This was expanded to include graphics modes and color with the release of the ANSI.Sys device driver. It wasn't actually ANSI who expanded the set of codes to include the graphics, which are specific to IBM compatible computers with certain video adapters, but the name ANSI stuck. The original purpose of ANSI cursor control was to give main- frames a way to control the cursor on various terminals connected to them. The purpose of the ANSI.Sys driver was to give programs a simple and compatible way of controlling the video screen. However, it seems that the only real use for ANSi has been to give BBS's the ability to control the screen colors and cursor positioning. This even led to a new artform, but let's not even think about that. It's too much like Art Deco. In EGA color, no less. The ANSI.Sys driver also includes provisions for redefining keys on the keyboard. This can be used for character translation or to create simple macros. It has even been used to create "ANSi Bombs" that can redefine your keys to destroy data (i.e. your enter key becomes "DEL *.* <Return> Y <Return>"). Watch out for this kind of thing. It's not hard to do. Now I said that the actual "ANSI" organization had little to do with "ANSi Music." The reason that the music codes were given the name "ANSI" is because they start with the same escape sequences. All ANSI codes start with <Esc>[ as do the music codes. What I mean by <Esc>[ is the escape character <Control-[> (27 decimal, 1E hex) and the open-bracket character. Now, on to the REAL details of ANSi music. As I stated above, ANSi music starts with the characters <Esc> <open-bracket>. An ANSi music sequence ends with the character <Control-N> (14 decimal, 0E hex). In between, the commands are exactly exactly the same as those used for the "PLAY" command in BASIC. Now you can just look up the PLAY command and you know most everything you need to know about ANSi music. But for those of you still confused, I'll summarize the PLAY commands and give a few examples and pointers. Here we go: The PLAY commands are pretty simple. This info was taken from MS DOS 4.01 BASIC reference manual: ФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФ A - G Plays the notes corresponding to the notes A-G on the musical scale. A # or + after the note makes it sharp, and a - makes it flat. A #, +, or - is not allowed unless it corresponds to a black key on a piano. For example, B# is an invalid note. Ln Sets the duration of the notes that follow. n is a number from 1 to 64. 1 is a whole note, 2 is a half note, 4 is a quarter note, 8 is an eighth note, etc. жФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФП К Length Г Equivalent Г КФФФФФФФФФХФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФГ К L1 Г Whole note Г К L2 Г Half note Г К L3 Г One of a triplet of three half notes (1/3 measure)Г К L4 Г Quarter note Г К L5 Г One of a quintuplet (1/5 of a measure) Г К L6 Г One of a quarter-note triplet Г К . Г Г К . Г Г Г К . Г Г К L64 Г Sixty-fourth note Г ШЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭЭй The length can also follow the note when you want to change only the length of the note. For example, A16 is equivalent to L16A. On Sets the current octave. There are 7 octaves, 0 through 6. The default octave is 4. Each octave starts with C and ends with B. Octave 3 starts with middle C. Nn Plays a note. n is in the range 0 to 84. Instead of specify- ing the note's letter and octave, you may specify the note's number. Note zero is a rest. Pn Plays a rest (if that's the right terminology). n is the same as for the L command, but specifies the length of the rest. . Plays the note as a dotted note. You music experts know that means that the note is one half it's length longer when dotted. Place the dot after the note, not before it. More than one dot may be used after a note, and dots may be specif- ied for rests. MF, MB Music Foreground and Music Background. The MF option will stop the computer in what is executing and play the note. While MB will cause the sounds to be buffered so execution does not stop and will continue to play the notes at the same time. The default for this option is MB, or Music Background. >n Go up to the next higher octave and play note n. Each time note n is played, the octave goes up, until it reaches octave six. After octave 6 has been reached, it will not go any higher. <n Go down one octave and play note n. Each time note n is played, the octave goes down, until it reaches octave zero. After octave 0 has been reached, it will not go any lower. MN "Music Normal." Each note plays 7/8 of the duration set by the L command. ML "Music Legato." Each note plays the full duration as set by the L command. MS "Music Staccato." Each note plays 3/4 of the duration set by the L command. Tn Tempo. Sets the number of quarter notes in a minute. n can range from 32 to 255. The default is 120. That's it for the basic set of commands. There are other options in BASIC that are unusable in the ANSi music, such as the X command which lets you include a variable name in the play command, where a string variable name is given and the string contains a series of play commands. Another command which is usable only on a Tandy or other computer with the TI sound chip (the PCjr, for instance) is the V command, for setting the volume of the sound. Now for some examples. <Esc>[MCDEFGAB<Control-n> plays the notes "CDEFGAB" (the entire octave) on the default octave 4. <Esc>[ML4AL2CL8E<Control-n> plays a quarter-note A, a half note C, and an eighth-note E. Not too musical, but an example nonetheless. I'm not one for giving too many examples, I think that's plenty for you to get the basic idea. Try it in BASIC before you try it as an ANSI code in a message/picture. Just type PLAY "ABCDE" <Return> and put whatever you like in the quotes. That's the easiest way to work out the notes and get the timing right before you upload it up to your favorite Bulletin Board System. NOTE: When creating an ANSi Music sequence, be sure to insert an M after the <Esc>[ and use upper case letters for the music, as some ANSi Music interpreters will not recognize the notes unless there is an M after the open bracket and the notes are upper case (ie. QModem and ANSIALL.) ФФФФФФФФФФФФФФФФФФФФФФФФФФ USING ANSi-MUSIC WITH WWIV ФФФФФФФФФФФФФФФФФФФФФФФФФФ You have two options. Use the full-screen editor known as FSED13 (the full-screen editor used by most WWIV systems, if not all of them) or use the //UPLOAD command at the main menu to upload your creations. I prefer the FSED method, since it allows for musical macros and other annoying tricks like that. To use the //UPLOAD method, you must first create your message with music and all with some off-line text editor that lets you put the escape character in a file by hitting <Esc>, <Alt-27> or <Control-[>. (I recommend Q-Edit for doing this.) You'll end up with something that looks like an arrow pointing to the beginning of the line if you did i t right. Then put an open- bracket, the series of PLAY commands, and the <Control-n>. You'll notice that the <Control-n> character is represented by two connected musical notes. Pretty witty of the designer. Anyway, place this file in your upload directory, call your favorite WWIV system, type //UPLOAD at the main menu, and upload the file you created like you would any other uploadable file. Your next message (posted or e-mailed) will contain that text, and the codes for the music. Use a protocol like Zmodem or Ymodem for your //UPLOAD, no need to use ASCII. To use FSED13, it's a bit easier. The backslash key will let you enter the hex value of any character, and it'll send that character in the message without interpreting it in any way. Therefore, an escape can be created by typing \1b and a Control-N is \0e. That way you can without ever logging off the system, type: \1b[cdefgab\0e ...and it'll send the notes "cdefgab" as music. Incidentally, you don't actually see the \1b on the screen, but if you hit backslash, it should let you type the two hex digits without displaying them. That's how you know if it's working properly. And that's all there is to the FSED method. On my comm program, the music codes are not hidden, and I have to to manually add normal ANSI codes to hide them. The ANSI code for "invisible" is: <Esc>[8m The "m" has to be lowercase. Using FSED, that can be entered as \1b[8m The command for "Normal text" is <Esc>[0m (\1b[0m for you FSED users.) So, using FSED, you would probably do something like this: \1b[8m\1b[cdefgab\0e\1b[0m If you don't use the ANSi hide and unhide commands, you will see a bunch of your notes on the screen, which looks mighty ugly. --+++****(( Closing Comments ))****+++-- I only know of two major comm programs that support ANSi music: TeleMate and Qmodem. I personally prefer TeleMate. If we (the collective we, that is) spread the use of ANSi music, hopefully the makers of other comm programs will incorporate this feature. If the makers of Telix and Procomm included this, that would cover 75% of IBM compatible BBS'ers. If I was inaccurate, unclear, or otherwise confusing or wrong, or if you simply have comments, we can be reached through your local CelerityNet board by posting a message in the ACiD-Net #31. If you can't possibly reach us by CelerityNet and it is really urgent to get us a message, ACiD Production's P.O. Box is: c/o ACiD Productions 1023 So. Adams St #84 Olympia, WA 98501 This file, and the contents herein were written, compiled and edited by Rad Man and Genesis. This file is Copyright (c) ACiD Productions and may not be reproduced in whole or in part without the Express Written Consent of ACiD Productions. However, this file may be freely distributed in it's original form without any modifications
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2024-05-02 at 6:13 PM UTC
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2024-05-02 at 6:16 PM UTC
Mischievous information similar to Lies Unlimited's
archives rremains available on several other Bay Area bulletin boards,
including a Walnut Creek-based system known as "And the Temple of the
Screaming Electron." [sic]
Based on computer files retrieved by the Times, other contributors in
this unorthodox network include "My Dog Bit Jesus" in Berkeley,
"realitycheck," in Albany, "Burn This Flag" in San Jose and "The New
Dork Sublime" in San Francisco. [He forgot to mention "The Shrine" in
Mountain View. - TE]
Among them, the bulletin boards offer hundreds of files providing
instructions on credit card fraud, money laundering, mail fraud,
counterfeiting, drug smuggling, cable-tv theft, bomb-making and murder.
The Times left electronic messages on several of those bulletin boards
seeking interviews with the system operators. None of the operators
responded by late Tuesday. [Michael Liedtke, the reporter of this story,
left E-Mail for myself on &TOTSE and Poindexter Fortran on realitycheck
on Monday evening. His deadline was Tuesday afternoon. The result: One
more last-minute, hastily-written, poorly-researched, past-deadline
story. - TE]
Virtually anyone who understands how to use a computer and modem can tap
into the rogue bulletin boards, if they have the phone numbers. The
boards allow callers to create their own logons and passwords, opening
the door for kids to get into the system. Based on their content, the
bulletin boards appear to be particularly popular among teen-agers.
[Also not true. If the reporter had done even the most basic research,
such as actually reading the messages in the message base, he would have
quickly realized that we have people from virtually ALL age groups
frequenting NIRVANAnet(tm). - TE]
"This shows why people need to be much more aware of what kids are doing
with their computers," said Hans Von Braun, a computer security expert
who works for San Francisco-based Comsec.
One bulletin board, Burn This Flag, requires callers to fill out an
application before gaining access to an adults-only section that
contains files describing "bizarre sexual behavior." But in a written
message, Burn This Flag's system operator, known as "Zardoz,"
acknowledges there is no foolproof way to ensure all users of the adult
section are at least 18.
The Times isn't publishing the phone numbers of the rebel bulletin
boards as a children's safeguard. [Besides, people might actually call
the systems in question and find out that the reporter only told part of
the truth, and as everyone knows, the most effective way to lie is to
only tell part of the truth. - TE]
The bulletin boards remain open by straddling a fine line between the
legal definitions of free speech and criminal behavior. [There is no
"fine line". We are not engaged in criminal activities, period. We are
engaged in speech, period. Speech is protected, period. When the day
comes where people can be imprisoned merely for what they say or what
they think, it's time to move to another country. - TE]
Under First Amendment rights guaranteeing free speech, the law allows
the bulletin boards to serve as criminal primers, as long a the advice
is limited to generic instructions. Essentially, it's legal for
individuals to discuss how to commit a crime as long as they don't
solicit or encourage the commission of a crime.
"We're aware of these types of bulletin boards," said Rick Smith, an FBI
spokesman in San Francisco. "But to shut them down, you have to make a
link between the discussion of a crime and the commission of a crime."
Law enforcement officials and security experts said they snoop through
rogue bulletin boards to stay abreast of advice available to prospective
criminals. These periodic checks might spot possible weaknesses in
security systems and help authorities take precautions.
Pacific Bell can't refuse phone access to the underground bulletin
boards, even though the forums often contain advice on how to commit
phone fraud.
"Unless we catch people actually doing the criminal act, there is no
crime to prosecute," said Pacific Bell spokesman Craig Watts. "You can't
prosecute someone for bad thoughts." [... but they're working on it. - TE]
- Contra Costa Times, Wednesday, July 28, 1993
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2024-05-02 at 6:18 PM UTC
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2024-05-02 at 6:23 PM UTCSexy ❤️
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2024-05-02 at 6:23 PM UTC
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2024-05-02 at 6:23 PM UTC
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2024-05-02 at 6:23 PM UTC
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2024-05-02 at 6:24 PM UTC
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2024-05-02 at 6:24 PM UTC