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What have you been playing lately?
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2018-02-03 at 1:29 PM UTCAbout to fire up FO4 GOTY for the first time, fo3 and FONV were two of my favorite games
I'm excited as fuck, been waiting a long ass time for this -
2018-02-03 at 1:35 PM UTCI need to reinstall FO4, played about an hour or so in and got busy with something or other else - I have a few complaints about it
Started Path of Exile again, doing a summoner build for the first time -
2018-02-03 at 1:49 PM UTCI got a ps4 really cheap from a coworker recently, and went to buy games for it this morning, and haven't played a game since gta 5
I felt like I just stepped out of a time machine, like some of the games I recognized but didn't know anything about, some games were on their fourth or fifth installment and I had played the first or second, and some I didn't recognize at all
It was kinda surreal lol -
2018-02-03 at 3:26 PM UTCThe Phoenix Wright Trilogy for 3DS, on the first game right now. Also: Pokemon X.
And I beat Bulletstorm a couple days ago, but that's not saying much considering it only took like 6 hours. Fun mechanics though. -
2018-02-03 at 4:13 PM UTC
Originally posted by Kolokol-1 About to fire up FO4 GOTY for the first time, fo3 and FONV were two of my favorite games
I'm excited as fuck, been waiting a long ass time for this
How do you feel about it? I was personally incredibly disappointed. I LOVED fo3 and nv but 4 seemed like it lost all its soul. I think I got to about level 15 and stopped playing. -
2018-02-03 at 4:19 PM UTCAnybody been playing PUBG? It's one of the most nerve-wracking games I've ever played. Shit gets intense. Really fun to play with friends too because you can strategize.
I had a really fun moment once where my team was in a jeep and getting shot at. Suddenly, one of our tires pops loose and my friend swerves to avoid a bale of hay. We spun 180 and instead of spending the time to turn around, my friend just drives backwards through this open field, into a bombing zone that we needed to get through to get in the circle on time. Shots coming from all directions, still driving backwards, it was a good time. -
2018-02-03 at 4:44 PM UTC
Originally posted by Lanny What does a game have to do to "meaningfully connect" you to the game?
games that are capable of giving its players errection.
at the turn of the century, i remember that there were lots of flash games where there were these lolis whose dress you can click a certain time or with the right kind of speed and/or direction to undress and then do sexual things to their genitals with your cursor and mouse click. -
2018-02-03 at 9:12 PM UTC
Originally posted by 哈哈你看不懂中文 Anybody been playing PUBG? It's one of the most nerve-wracking games I've ever played. Shit gets intense. Really fun to play with friends too because you can strategize.
I had a really fun moment once where my team was in a jeep and getting shot at. Suddenly, one of our tires pops loose and my friend swerves to avoid a bale of hay. We spun 180 and instead of spending the time to turn around, my friend just drives backwards through this open field, into a bombing zone that we needed to get through to get in the circle on time. Shots coming from all directions, still driving backwards, it was a good time.
Me and some friends were playing a ton before "release" (whatever that means, it sold a gazillion copies in early access so I'm not really sure what was "early" about it). Still hop on and play a few rounds here and there.
Definitely fun with friends. Playing solo isn't my speed, given how easy it is to get camped or roof sniped you have to play really conservatively in solo to win. Squads make the "take potshots from across the map" strategy unprofitable because to get anything out of it you're going to have to rush the position of whoever you downed with three other players knowing where you are.
Honestly when you look at the mechanics I'm not convinced it's a very well put together game. Don't get me wrong, it's fun to play, but there's a lot of rough edges (sidearms, cobbled together mantling system, vehicle physics, weapon balance esp. with respect to sidearms) and not a lot of ideas that are terribly original. -
2018-02-03 at 10:13 PM UTC
Originally posted by Lanny What does a game have to do to "meaningfully connect" you to the game? I thought that particular scene did a good job of putting you in the position of the player character. Like yeah, a lot of what you're doing is "busywork" but that's what worked IMO. The process of running through a sequence of mundane tasks while the player character did as well makes the scene feel more real. If anything it was having a knock down, drag out fist fight my titillating a controller felt less immersive. The fact that environment exploration was kinda tedious was interesting because it turns out interacting with every item in a hotel room actually is tedious.
Realistic doesn't mean immersive or good. I guess in this case, I wouldn't mind doing tedious bullshit if the writing and VA managed to immerse me before it asked me to do a character's laundry.Did you play through again or read to understand how the branching worked? You are "doing something" more often than you might think. Again, I think the contemporary era of games taught people that making a decision in a game is going into slow-mo, applying a gratuitous enhancement to the screen, and having two flashing options which painstakingly detail what's going to happen if you pick them, appear before you as opposed to something that happens continuously and without you fully understanding the consequences.
Yes I did, the intent of the game was for you to "direct the story naturally" so to speak but that's not what I'm talking about. Like I said, for example the Ace Attorney games have no branching paths and it's basically all menu navigation but there is a cerebral element there where you're not just "moving through" the story. In Heavy Rain, A SHITLOAD of the "choices" literally don't matter whatsoever: you do one thing or the other, but the outcome is usually the same. It's a gay illusion of choice that makes it so all your choices aren't meaningful in any way: you're simply reacting and choosing which cutscene leads to the same choice. It rarely really feels like you, the player, are the engine driving the story or action (so to speak). There's no skill involved and basically no problem solving (that I can recall). You're just playing a very shallow CYOA that's barely so.
By contrast, in (let's say) the Ace Attorney games, you are very much the engine that drives the story, even with no branching paths and only menu based "gameplay".
I think there's nothing really I here you wrong with the core ideas of the game, just that the shitty story + writing + VA means that even if it could work, it just didn't for me. -
2018-02-03 at 11:03 PM UTC
Originally posted by Captain Falcon Realistic doesn't mean immersive or good. I guess in this case, I wouldn't mind doing tedious bullshit if the writing and VA managed to immerse me before it asked me to do a character's laundry.
Realism is a tool to generate immersion however. I mean you say it wasn't successful, OK, but obviously it was quite successful in generating immersion for me, and for most people based on critical reception. There's not much I can really say to your report of subjective lack of immersion, all I can say is that I felt like going through mundane tasks now and then did help to associate with the player character and was a technique for characterization that wouldn't really work in a pure cut-scene/film sense.Yes I did, the intent of the game was for you to "direct the story naturally" so to speak but that's not what I'm talking about. Like I said, for example the Ace Attorney games have no branching paths and it's basically all menu navigation but there is a cerebral element there where you're not just "moving through" the story. In Heavy Rain, A SHITLOAD of the "choices" literally don't matter whatsoever: you do one thing or the other, but the outcome is usually the same. It's a gay illusion of choice that makes it so all your choices aren't meaningful in any way: you're simply reacting and choosing which cutscene leads to the same choice. It rarely really feels like you, the player, are the engine driving the story or action (so to speak). There's no skill involved and basically no problem solving (that I can recall). You're just playing a very shallow CYOA that's barely so.
So based on this I don't think you really understood the possible outcomes to various scenes. Sure, some decisions didn't have greater effects but I think most did. If you don't explore the alternative paths you might not know that they exist but in most actions had a role in the scene-conclusion (although there were multiple paths to reach each scene conclusion) and scene conclusions contribute both to side story resolutions and to the final resolution. The exception might be Shelby, I'm not sure why his scenes counted towards, but you didn't have be paying that much attention to see that the other three characters had a cumulative plot that was the synthesis of their scene resolutions.
It's true there was very limited problem solving at any point in the game. That was part of what made it interesting, an inversion of genre norms. If you went into the game expecting a puzzle game then you had the wrong expectation. For contrast look at like Life is Strange which is a game which operated on pretty much the same principal but had a bunch of time reversal puzzles. Sometimes they come together nicely, especially near the beginning, but after you get the basic gist of it, it became clear they were just tedium inserted to pad out play time and pace the plot a bit (the scene where Chloe manages to force you to rewind and change initial conditions like 5 times was particularly pointless). Heavy Rain was purely plot driven, which is something you don't see a lot even in CYOA games. I thought it was refreshing, you can only jump through "slide the paper under the door before pushing out the key" puzzles so many times before it gets boring.I think there's nothing really I here you wrong with the core ideas of the game, just that the shitty story + writing + VA means that even if it could work, it just didn't for me.
I had no problem with the story or writing. So far your criticism has been "I didn't like the twist" but uhh, I don't really know what to say besides saying I was fine with it. -
2018-02-04 at 1:51 AM UTCBeen playing lots of Broforce. It's a pretty good game.
Tried playing 1440 and PC Skyrim. Both are more trouble than they're worth, -
2018-02-04 at 5:54 AM UTCPeople shat themselves over skyrim's graphics but they never seemed very impressive to me. The modeling was pretty decent but the shader work was garbage. But them sometimes I think I'm conditioned to see all post-havok bethesda games as kludgy garbage because compulsively playing oblivion and modded FO3 taught me every dark dirty corner of that codebase. Every time I press the jump button or approach a set of stairs in skyrim I think to myself "what unholy abomination of game physics am I about to witness now?".
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2018-02-04 at 5:58 AM UTC
Originally posted by Lanny People shat themselves over skyrim's graphics but they never seemed very impressive to me. The modeling was pretty decent but the shader work was garbage. But them sometimes I think I'm conditioned to see all post-havok bethesda games as kludgy garbage because compulsively playing oblivion and modded FO3 taught me every dark dirty corner of that codebase. Every time I press the jump button or approach a set of stairs in skyrim I think to myself "what unholy abomination of game physics am I about to witness now?".
Ugh -
2018-02-04 at 12:14 PM UTCAh, Bethesda games, always glitchy as fuck. Don't know why I expected FO4 to be an exception
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2018-02-04 at 12:19 PM UTCI have a tendency to cycle around the same song/album until I wear it out. My wife hates it. That said, there isn't much music today that I am into. Honestly, it all sounds the same to me. Some form of auto-tune, with large theatrics. Even Weezer cucked.
All of that said, the last album that held true to the sound FOR ME (AS IN, YOU VULTURES, IT MIGHT NOT BE FOR YOU), was Slayer's Repentless album. Their sound is consistent, throughout the years. Proud to join their final tour. -
2018-02-04 at 12:21 PM UTC
Originally posted by Grimace I have a tendency to cycle around the same song/album until I wear it out. My wife hates it. That said, there isn't much music today that I am into. Honestly, it all sounds the same to me. Some form of auto-tune, with large theatrics. Even Weezer cucked.
All of that said, the last album that held true to the sound FOR ME (AS IN, YOU VULTURES, IT MIGHT NOT BE FOR YOU), was Slayer's Repentless album. Their sound is consistent, throughout the years. Proud to join their final tour.
this is a video game thread -
2018-02-04 at 12:28 PM UTC
Originally posted by Enter this is a video game thread
Hey, HEY!
"What are you PLAYING, lately?" is the title.
I PLAY many things. Just to console the CUCK of this thread,
I play Skyrim Legendary Edition and that's IT. I will probably never beat the game, as its so fucking massive.
Remember when times were simpler and it was actually feasible to beat the entire game? Ahhh yes. -
2018-02-04 at 12:33 PM UTCI'm done with FIFA after they patched it again. I can't adapt that often....
Uhmm, I ordered STEEP and Dirt 4 just to relax. I also got Dragon Ball Fighterz (Z?) to get serious on. Looks like a dope ass game. There was a 2D DBZ game before on PS2 and it was amazing. Can't wait to play the shit out of that. -
2018-02-04 at 12:36 PM UTCI wish I had more time for these seemingly fun as fuck games. :(
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2018-02-04 at 12:39 PM UTC