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What have you been playing lately?
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2018-01-27 at 9:56 PM UTC
Originally posted by Captain Falcon You have to make it past Phantom Blood for sure, it is the weakest chapter of JoJo. But it's worth.
Idk, maybe it's because I have read the manga as well (and way further ahead), plus I love the classic music references (for example Robert E.O. Speedwagon = REO Speedwagon) and the subtleties of the story, it's very purposefully ridiculous but it has a lot of great undertones.
If you want to give it another go, watch Stardust Crusaders and power through it till they start their journey.
OK, so I watched some more and got past phantom blood and am at the start of combat tendency. This is a lot better, sassy american jojo is definitely better than aristocratic limey jojo. Let's hope it manages to keep it up. -
2018-01-27 at 10:11 PM UTCDevilman:Crybaby is ridiculous. I dropped it after 4 episodes. What utter horseshit. The art style wasn't up my alley either.
Also the last episode of Life Is Strange: Before the Storm came out a while ago. It was alright, but at some point it didn't quite seem to matter what you did and the plot was all over the place, but hey whatever. Oh and spoiler alert.
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2018-01-27 at 10:29 PM UTCI thought Devilman was worth seeing through to the end. It continually ramps up and develops, especially the last episodes. The original manga was made in the early 1970s and it was actually an influence on Evangelion, the final scenes being particularly familiar.
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2018-02-01 at 3 AM UTC
Originally posted by Malice I thought Devilman was worth seeing through to the end. It continually ramps up and develops, especially the last episodes. The original manga was made in the early 1970s and it was actually an influence on Evangelion, the final scenes being particularly familiar.
Devilman seemed very "You" malice. Your contempt for the lesser beings. Your desire to become one with everything in a sea of blood and destruction. I felt like youd really enjoy it. -
2018-02-01 at 4:16 AM UTCI watched it because you recommended it, aniki.
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2018-02-02 at 2:50 AM UTCIm honored. You still in Pomona?
I can come by and teach you to drive, shave, play catch and ride a bike all in one day. -
2018-02-02 at 3 AM UTCI've always wanted a dad I could connect with...
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2018-02-02 at 3:02 AM UTC
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2018-02-02 at 3:09 AM UTC
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2018-02-02 at 3:12 AM UTC
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2018-02-02 at 5:08 AM UTCJust got a ps4 really cheap from a coworker, haven't played a video game since skyrim
Shits about to be great -
2018-02-02 at 5:14 AM UTC
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2018-02-02 at 6:29 AM UTCPlay Heavy Rain so you can play Detroit when it releases.
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2018-02-02 at 7:09 AM UTC
Originally posted by Lanny Play Heavy Rain so you can play Detroit when it releases.
I really fucking hate Quantic Games. Even Fahrenheit, I don't understand why hipster niggas say it's good, it's shit. If you want to make a movie so bad, go to Hollywood. But they can't, because their shit garbage writing and VA would be laughed out of any cinema.
Heavy Rain, for example, was like dragging my nuts through glass. The gameplay was, of course, stupid... But the story (which is supposed to be the whole point of the damn game) was fucking AIDS. The M Namaste Shambolism tier "le twist" made me want to kill myself.
The funny thing is that if you really want to tell a story, there are visual novels that do a trillion times better at that than Quantic games with like 1/100th the budget. -
2018-02-02 at 7:24 AM UTC
Originally posted by Captain Falcon I really fucking hate Quantic Games. Even Fahrenheit, I don't understand why hipster niggas say it's good, it's shit. If you want to make a movie so bad, go to Hollywood. But they can't, because their shit garbage writing and VA would be laughed out of any cinema.
Heavy Rain, for example, was like dragging my nuts through glass. The gameplay was, of course, stupid… But the story (which is supposed to be the whole point of the damn game) was fucking AIDS. The M Namaste Shambolism tier "le twist" made me want to kill myself.
The funny thing is that if you really want to tell a story, there are visual novels that do a trillion times better at that than Quantic games with like 1/100th the budget.
I wasn't crazy about some of the voice acting either but it ends there. The twist wasn't bad, it had some foreshadowing and while it's unlikely anyone saw it coming it wasn't so out of the blue as to be a break from genre.
The gameplay was great. It was simple but what's wrong with that? The level of interactivity was sufficient that it didn't play like a branching series of cutscenes but didn't detract from the drama which was a really interesting way to build a game.
You're not alone in disliking it, lots of people did. And I think most of them did so because they had this blanket loathing of QTE's because of abuse in certain titles of the era that it had turned into a dogma against anything that wasn't a core gameplay loop in game design which is needlessly limiting and close minded. -
2018-02-02 at 12:51 PM UTC
Originally posted by Lanny I wasn't crazy about some of the voice acting either but it ends there. The twist wasn't bad, it had some foreshadowing and while it's unlikely anyone saw it coming it wasn't so out of the blue as to be a break from genre.
The gameplay was great. It was simple but what's wrong with that? The level of interactivity was sufficient that it didn't play like a branching series of cutscenes but didn't detract from the drama which was a really interesting way to build a game.
You're not alone in disliking it, lots of people did. And I think most of them did so because they had this blanket loathing of QTE's because of abuse in certain titles of the era that it had turned into a dogma against anything that wasn't a core gameplay loop in game design which is needlessly limiting and close minded.
So, I don't actually mind the simplicity. I actually love games like the Ace Attorney series, which is even simpler in many ways, you're basically just navigating menus in it, and there aren't really even branching paths.
But what I don't like about Quantic's stuff is that you are basically doing stupid busywork the entire game, and the "gameplay" appears to be forcing you to hit the play button on a movie a billion times. For example pressing X to JAAAAASOOOOON. It's not actually used in a meaningful way to connect the player to the game.
Take the prior example of the Ace Attorney games: you're navigating menus but the game forces you to actually engage with the story and the facts presented to move forward. It really gives you the feeling that you are doing what Phoenix Wright (or whoever) is doing. You're piecing together the clues. You're allowed to be stumped. You're allowed to come to a Eureka moment yourself. It's very simple but it's done in a way where you're, like... You know, doing something.
Heavy Rain, I found myself skeptically and boringly just hitting the play button on a video that pauses a lot. I get that you're kind of supposed to be "directing the movie" but I didn't feel that, I just felt like "uuuuuhhhh I guess this is what I'm supposed to do?" -
2018-02-02 at 12:57 PM UTCI still play daoc, its the only game i start to miss if i quit it.
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2018-02-02 at 5:57 PM UTC
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2018-02-03 at 10:38 AM UTC
Originally posted by Captain Falcon So, I don't actually mind the simplicity. I actually love games like the Ace Attorney series, which is even simpler in many ways, you're basically just navigating menus in it, and there aren't really even branching paths.
But what I don't like about Quantic's stuff is that you are basically doing stupid busywork the entire game, and the "gameplay" appears to be forcing you to hit the play button on a movie a billion times. For example pressing X to JAAAAASOOOOON. It's not actually used in a meaningful way to connect the player to the game.
What does a game have to do to "meaningfully connect" you to the game? I thought that particular scene did a good job of putting you in the position of the player character. Like yeah, a lot of what you're doing is "busywork" but that's what worked IMO. The process of running through a sequence of mundane tasks while the player character did as well makes the scene feel more real. If anything it was having a knock down, drag out fist fight my titillating a controller felt less immersive. The fact that environment exploration was kinda tedious was interesting because it turns out interacting with every item in a hotel room actually is tedious.
Originally posted by Captain Falcon Take the prior example of the Ace Attorney games: you're navigating menus but the game forces you to actually engage with the story and the facts presented to move forward. It really gives you the feeling that you are doing what Phoenix Wright (or whoever) is doing. You're piecing together the clues. You're allowed to be stumped. You're allowed to come to a Eureka moment yourself. It's very simple but it's done in a way where you're, like… You know, doing something.
Heavy Rain, I found myself skeptically and boringly just hitting the play button on a video that pauses a lot. I get that you're kind of supposed to be "directing the movie" but I didn't feel that, I just felt like "uuuuuhhhh I guess this is what I'm supposed to do?"
Did you play through again or read to understand how the branching worked? You are "doing something" more often than you might think. Again, I think the contemporary era of games taught people that making a decision in a game is going into slow-mo, applying a gratuitous enhancement to the screen, and having two flashing options which painstakingly detail what's going to happen if you pick them, appear before you as opposed to something that happens continuously and without you fully understanding the consequences. -
2018-02-03 at 10:50 AM UTCive been playing a lot of metal gear solid 5: TPP lately. its really good especially when you havent played a metal gear solid game in forever