User Controls
I want to make a game.
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2017-09-16 at 7:25 PM UTC
Originally posted by Sophie Now my question to you is how do i go about building something like that with python? I was thinking maybe with PyQt but i don't know the first thing about Qt in general. If you could provide some resources, tips, code examples or anything that will help me get started i would be much obliged. Thanks guys.
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2017-09-16 at 7:38 PM UTC
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2017-09-16 at 9:50 PM UTCMake into an adventure game and a first person shooter. Allow the players to collect items.
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2017-09-16 at 10:15 PM UTC
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2017-09-16 at 10:18 PM UTCDid you actually make that Scron? If so thatÅ› pretty fucking decent.
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2017-09-16 at 10:19 PM UTC
Originally posted by Joe Kane shure ting bosss
Sheeeuit is that autoCAD? I've been trying to use blender to model shit half assedly and I totally can't. Mostly just used it for video editing. I have an awesome idea for a game thing but it's soooooooooooo hard for me to learn how to like... implement the story into the gaming narrative format, plus like... all the coding work. Literally probably the hardest creative art to get into, especially if you include VR gaming. -
2017-09-16 at 10:28 PM UTC
Originally posted by Joe Kane no but I did use that exact program (had the full version) to make every map from paper mario 1 in 3D when I was like 13 years old but yeah I could easily make something nice like that with little recall memory with a similar program, I spent 2 years without an internet connection fucking with autoCAD, GIMP, corelDRAW just for the fuck of it.
I've wanted to make a video game since I was 9 years old but never made anything more complex than like, triangle wars.
Fot the love of Triangle Jesus, you should just download RPG Maker VX Ace, it even has a scripting engine with a python-esque language to write in. It's awesome for making a game. -
2017-09-17 at 12:55 AM UTC
Originally posted by aldra just write it literally as a desktop app - you could use GTK or QT5 or whatever, or even an HTML5 interface if that tickles your pickle
Pretty much this. You'll be bound to an actual windowing system which will save a lot of effort over homebrewing a windowing system from canvas graphics, but it does limit you to the OS chrome in some ways so your ability to customize the look will be limited.
On python GUI binds:
Tkinter has historically been the the go-to for python GUI work. I'll argue it's the simplest API and also the least flexible in terms of configuring the look. Work with it a bit and you'll realize there's a specific look and you can kinda recognize it anywhere.
PyQt is more complicated but is also more flexible. Qt has come a long way since its early days. It does take some elbow grease to wipe off the early 2000s era plasticine look but it's definitely doable.
I don't have a lot of experience with GTK but as I recall it requires a separate install of the runtime on windows which is kind of a pain in the ass. Kind of in the same camp as Qt for a dated look that can be fixed depending on how much effort you put in. -
2017-09-17 at 12:56 AM UTCP.S. post on topic or fuck right off scron, you'll be banned again at this rate.
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2017-09-17 at 1:19 AM UTCI found a big ass GTK tutorial on 'readthedocs' or some site like that and it seems rather straightforward. Of course i am just at the beginning of the tutorial so i'll see. Coco2d looked pretty foreign even though it was a Python implementation of some type of gaming library.
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2017-09-17 at 1:23 AM UTC
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2017-09-17 at 3:47 AM UTC
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2017-09-17 at 11:25 AM UTC
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2017-09-17 at 12:18 PM UTC
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2017-09-18 at 4:21 AM UTCI know this isn't creating a game from scratch.
...but The Sims 4 has a "nice" mod for it. Lul ...could probably turn it into something like unteralterbach.
Also,
How hard do you think it would be to get into creating mods for existing games? -
2017-09-18 at 4:23 AM UTCFucking pedos
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2017-09-18 at 4:50 AM UTC
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2017-09-18 at 12:44 PM UTC
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2017-09-19 at 4:37 PM UTC
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2017-09-19 at 8:16 PM UTC