2024-04-23 at 4:30 PM UTC
I want to make a simulation type game, give me ideas for what I should make. I want to basically create a bunch of interacting simulated systems and have the player interact with them and play within the bounds of their interactions, kind of like Dwarf Fortress but with a more restricted and focused scope.
My current idea is a kind of roguelike aquatic sim game where you have to survive as a fish or school of fish, or perhaps "manage" a school of fish with inputs like placing food etc to get them to survive, until you successfully get them to mate and proceed 1 generation. Based on how you managed to get through that generation, you get upgrade points you can allocate to the next generation.
That's the basic loop idea.
I don't know whether to go with "be a fish alone" or "be a fish leading a school of fish" or "be an overseer who commands the school of fish RTS style" or "be an overseer who only interacts by limited inputs of stimuli to subtly guide and direct the school of fish"
I want to make it "realistically" difficult, like sometimes maybe your school is targeted by a group of barracudas and you're just too weak, sorry nigga, game over.
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2024-04-24 at 1:31 AM UTC
Iron Ree
African Astronaut
[my flyspeck near-blind refund]
the graphics should be like this
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2024-04-24 at 1:46 PM UTC
That's basically the plan, I don't really feel like going beyond ASCII graphics tbh. Much more interested in just making a deep and complex simulation engine.
2024-04-28 at 4:10 PM UTC
Make one where you're a good poster on a good forum and make good posts. That'd be really great to see.
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2024-04-28 at 4:14 PM UTC
Iron Ree
African Astronaut
[my flyspeck near-blind refund]
Originally posted by Bradley
Make one where you're a good poster on a good forum and make good posts. That'd be really great to see.
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post didn't die in a fire!