User Controls

City Skylines 2

  1. #21
    simcity had riots

  2. #22
    Third Temple African Astronaut
    Originally posted by Lanny Lol, I used to spend hours in SC4 wrecking shit with comets. I know the world has sucked the life and joy out of me because I’m now more interested in being a middling bureaucrat and organizing effective city bus lines than raining fire and fury down from the heavens.
    Do you design games all day and play games after work?

    When do you have time for Frla to spoon you?
  3. #23
    Lanny Bird of Courage
    Originally posted by the man who put it in my hood Disasters being a DLC is the most hebrew thing I can think of. Gotta make a buck though

    It does seem to be against the spirit of the game but honestly I’m ok with it. As mentioned previously, I have a couple hundred hours in SC1 and I think I triggered one disaster. I’m more ok with getting jedied on dlc if the core of the game is meaningfully complete without it.

    Originally posted by Third Temple Do you design games all day and play games after work?

    When do you have time for Frla to spoon you?

    I don’t do game dev professionally. I enjoy having money and weekends.
  4. #24
  5. #25
    Third Temple African Astronaut
    Cities skyline 2 would of been nice during covid but you people really should learn to play the guitar or buy an old car to wrench on. I can't because of the strict rules for co-op but I bought an electric bass and it's sitting in the room collecting dust.

    I was going to learn to code but im so far behind in that game and AI will just replace any chance of making money at it now.
  6. #26
    Meikai Heck This Schlong
    Originally posted by Lanny I don’t do game dev professionally. I enjoy having money and weekends.

    There's tens-to-hundreds of thousands of dollars to be made in a decent, simple game - the kind that require a <100 hour time investment to create. The products of game jams have gone on to be proven commercially viable enough times at this point that there's really no excuse for someone with your talents not to be shitting out the odd quick project.
  7. #27
    Lanny Bird of Courage
    Originally posted by Meikai There's tens-to-hundreds of thousands of dollars to be made in a decent, simple game - the kind that require a <100 hour time investment to create. The products of game jams have gone on to be proven commercially viable enough times at this point that there's really no excuse for someone with your talents not to be shitting out the odd quick project.

    Oh I dink around making games from time to time. Like most people, 90% of them are shitty demos where I gave up on it after implementing a core concept but not wanting to invest the (much larger amount of) work in making it something that might actually be fun to play. Every now and then one makes it out to a "public" release where it can languish in obscurity on github. Not that I mind, again, no desire for it to be a commercial activity.

    The odds of a gamejam game ending up being commercially successful is vanishing. And 100 hours is hardly cheap, 2.5 working weeks of average joe $120k/y dev is what, $7k? I mean that's not an earth shattering sum, but it's not trivial either. And if you account for art, music, release logistics, and somehow getting people to know about your thing I'm not sure anything that makes a profit is happening in 100 hours.
    The following users say it would be alright if the author of this post didn't die in a fire!
  8. #28
    Meikai Heck This Schlong
    Originally posted by Lanny Oh I dink around making games from time to time. Like most people, 90% of them are shitty demos where I gave up on it after implementing a core concept but not wanting to invest the (much larger amount of) work in making it something that might actually be fun to play. Every now and then one makes it out to a "public" release where it can languish in obscurity on github. Not that I mind, again, no desire for it to be a commercial activity.

    The odds of a gamejam game ending up being commercially successful is vanishing. And 100 hours is hardly cheap, 2.5 working weeks of average joe $120k/y dev is what, $7k? I mean that's not an earth shattering sum, but it's not trivial either. And if you account for art, music, release logistics, and somehow getting people to know about your thing I'm not sure anything that makes a profit is happening in 100 hours.

    You're no fun. Don't math at me, numbers are scary and I'm trying to live vicariously through your aptitude with them because I'm decidedly talentless.
  9. #29
    Third Temple African Astronaut
    Originally posted by Meikai There's tens-to-hundreds of thousands of dollars to be made in a decent, simple game - the kind that require a <100 hour time investment to create. The products of game jams have gone on to be proven commercially viable enough times at this point that there's really no excuse for someone with your talents not to be shitting out the odd quick project.

    Oh then you do it. you program this and debug it before the first release

    if its that easy for simple games.
  10. #30
    Meikai Heck This Schlong
    Originally posted by Third Temple Oh then you do it. you program this and debug it before the first release

    if its that easy for simple games.

    I don't have his talents, see the post immediately preceding yours. I would need to do a few thousand hours of learning first. Lanny can just... do it.
  11. #31
    Third Temple African Astronaut
    Originally posted by Meikai and I'm trying to live vicariously through your aptitude with them because I'm decidedly talentless.

    ignore my last post then
  12. #32
    Lanny Bird of Courage
    Originally posted by Meikai You're no fun. Don't math at me, numbers are scary and I'm trying to live vicariously through your aptitude with them because I'm decidedly talentless.


    Why don't you crack open photoshop or whatever the kids are using these days and help a brother out with some artwork then? I have this factory idle game I'm currently pretending like I'm going to finish and I'm ripping off factorio sprites right now because I'm artistically inept.
  13. #33
    Third Temple African Astronaut
    Originally posted by Meikai I don't have his talents, see the post immediately preceding yours.

    Yes I see that now. I didn't get that far down in the post. I dont read all and then go back to respond. I respond and then move on.

    that's my style. give me a chance to catch up, k thnx :D
  14. #34
    Meikai Heck This Schlong
    Originally posted by Lanny Why don't you crack open photoshop or whatever the kids are using these days and help a brother out with some artwork then? I have this factory idle game I'm currently pretending like I'm going to finish and I'm ripping off factorio sprites right now because I'm artistically inept.

    Never been good at spriting. I'm talentless! TALENTLESS.
  15. #35
    Third Temple African Astronaut
    Originally posted by Meikai Never been good at spriting. I'm talentless! TALENTLESS.

    LOL he should hire Wariat then.. he's MARIO and MS Paint level of "Expert"

    keep him busy so he'll stop hounding children
  16. #36
    Third Temple African Astronaut
    here lanny.. He or She (They/Them) work for 15 an hour

    https://www.reddit.com/r/artcommissions/comments/w0vekw/for_hire_pixel_art_sprite_or_animation_work/
  17. #37
    Meikai Heck This Schlong
  18. #38
    Third Temple African Astronaut
    Originally posted by Meikai

    Kodie as fux HTS
  19. #39
    Third Temple African Astronaut
    Jan and Dean
    Beach Boys
    Terry Melcher-Sound (Dorris Day's son and target of ahmm Charlie Manson)
Jump to Top