2017-03-08 at 4:27 AM UTC
The mere fact that Breath of the Wild can pull me away from Counter Strike is a testament to how good it is.
2017-03-08 at 1:22 PM UTC
You can't repair them but I think the weapons being fragile is actually a good thing. It's a bit of a shock if you're used to being a hoarder in games, like I am. But eventually you stop getting too attached to them, and it keeps you trying different weapons, and it makes you save and treasure the important shit. Like I always save up the Guardian weapons you get from the shrines that have combat trials.
The thing that really impressed me is how the game never has "hard" downtime, where you're not having any fun. They made it so traversing the terrain itself is a challenge without being annoying, and they really made a mechanic out of simple observation. So even when you aren't fighting or doing a shrine (sort of like a mini dungeon), you're "playing". It's a break from the stresses of the game while still being a fun challenge. You're encouraged to look around your environment and unlike other open world games, that makes it feel like you're a part of it, so to speak.
There is AFAIK only one type of marker icon the game itself places on your map, which is shrines you have already visited and activated. Even when you go to a tower and activate the map for the area, all it gives you is the topographical view. The game has you observing your surroundings to, for example, scope out ledges and shallow inclines in order to figure out how to make it to the top of a tall mountain or something while minding your stamina meter. Then from there, you use it as an actual vantage point; you look around for shrines and other interesting shit. The "binoculars" have a feature where you can place a beacon in the real world that is reflected on your map (up to 5 at a time), which you can replace with a little sticker on your map unless you urgently want to go there. You look at cliffs and shit to figure out the easiest way to get to your destination, or see if you find ssomething interesting, like a shrine you haven't done yet, or a map tower in the distance. In this way, it makes you actively engage with the world.
I know it's high praise, but it's one of the best games I've ever played, and I've played a lot. A lot of thought and care went into crafting the systems, and make all the gameplay loops feed into each other.
Edit: one more thing about observation as a mechanic, and a alck of "hard" downtime; the world has these little hidden leaf dudes called Koroks. They are hidden in simple environmental puzzles that are just like, for example, you'll see a ring of rocks with one rock missing. So you know that's odd, and you put a rock in the missing space. This solves the puzzle, and a Korok pops out and gives you a golden seed (which you can use for additional inventory slots). There are like 900 of them in total littered around the world, but you only need to find less than half to get all the slots. This is basically a direct reward for simple exploration and observation, and it's a big part of what makes the world feel so populated despite not being "dense".
Post last edited by Captain Falcon at 2017-03-08T14:08:05.647140+00:00
2017-03-08 at 1:30 PM UTC
I haven't even had my first coffee yet. Your long wall of text there was pretty good I will watch some more videos tonight, it seems like a good game but watching shitty youtube videos doesn't do it justice.
2017-03-08 at 2:24 PM UTC
That's an accurate description. I like that you can jump around and climb on stuff coupled with the stamina meter. The kite is fun, too.
I did one of the shrines that was one of those ball labyrinth typa things and the solution was to SPOILER
--------------
Turn the controller around so there is no maze anymore and you can balance the ball into the goal easily.
Pretty cool idea.
2017-03-08 at 2:26 PM UTC
The controllers are overpriced and feel pretty shitty, though.
2017-03-08 at 2:38 PM UTC
What's really interesting is that they let you "break" the shit they've set up too. You can "fly" on rafts if you attack octorok balloons to it and use the korok leaf to blow wind into its sails, and use this to genie magic carpet ur ass anywhere you want with near impunity, but you have to figure it out on your own.
2017-04-08 at 11:39 AM UTC
I haven't read through this entire thread, but can someone who isn't a retarded paki tell me if the new Zelda game is actually good? I can't trust any major reviewers either, since they're all paid shills who gave a 10/10 to Skyward Sword as well.
I refuse to buy this game if I'm not at least 90% sure I'll like it. It's the principal of the thing. I am sick of buying shitty fucking video games.
I think the only way I'll know for sure if it's good, is if people are still praising it a year from now.
Post last edited by Enter at 2017-04-08T11:41:17.647708+00:00
2017-04-08 at 6:29 PM UTC
Number13
African Astronaut
[dispute my snotty-nosed seagull]
I've a friend that I trust who says they enjoyed it, at least on the wii u they did, their favourite is twilight princess so that should help tell you if you'd like it.
2017-04-09 at 11:02 AM UTC
Number13
African Astronaut
[dispute my snotty-nosed seagull]
Nintendo seriously needs to just drop consoles entirely, portables sure, in fact drop it all, same games over and over again, cod gets shit on why not mario?