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snab snib nigga! pike #1 "xenomenace", or, what you and my mother never, ever did.

  1. #1
    snab_snib African Astronaut
    XCOM ufo defense + SCP foundation + Spawn

    entire areas of lore are blacked out but feel immense
    grand strategy with micromanaged and various detail
    squad tactics shooter with high lethality


    first person (mass effect + rainbow six) / strategy (xcom + micromanagement)

    space bar stop time give orders.
    orders can be very precise and qeued or general.
    you can have officers that take some of the weight off of you.
    AI is extremely strong and deep.
    general feel of the entire game is that your men die in droves
    mandatory funerals
    procedurally generated grind maps

    story mode / arcade mode / strategy mode

    story mode has stragic elements



    Multiple story arcs resulting in XCOM commander.


    general idea is that the Foundation commissioned the XCOM group. the commander was a highly decorated veteran of another, higher level task force under the Foundation auspice. longevity treatments.



    Knights Templar 1989 (Extradimensional theocentric) (alien terror) already in
    Old Timer 1943 (smoking man, Greys, Montauk) (landed UFO) invited in
    Green Hell 1969 (Vietnam Green Beret lost in jungle) (seek and destroy) extracted
    Tunguska 1908 (russiaboo, mosin nagant, hunt operation) (alien crash site) later invited in
    The Last Battalion 1943 (antarctic nazi) (base defense) extracted
    Quetzalcoatl 1975 (cartel? CIA? ziggurats? pyramids?) (base assault)


    THE KNIGHTS TEMPLAR

    The Paladin (Rebuke, Deus Vult)
    the Knights Templar are a strike force who handle supernatural incursion on earth - they shoot demons. they wear black armor with a cape with white crosses. before operations, they're blessed, individual bullets prayed over and inscribed with the lords prayer. this Commander has perks of psychic fortitude, and zealousness. (Rebuke and Deus Vulte) (Rebuke is a defensive psychic and moral regenerator and defense. Deus Vulte is an offensive charge that grants luck, damage, accuracy, pain threshold)
    The Knights Templar was never actually disbanded. they continued throughout the centuries, responding to the threat of hell on earth whenever it appeared. the faithful must be protected from the sort of evil against which their faith alone is of no avail, but which must be vanquished by the acts of those consecrated to holy war in their name.

    (scene in white walled scientific command center with lots of screens and technology. alarms go off and techs respond. they discover that there is a supernatural terror attack occuring at the Notre Dame cathedral. alarms go off and extreme activity occurs)
    (scene in remote, snowy monastary. though it is an ancient structure, there is technology here. alarms go off and the Templars leap from their beds and run down the corridor, to an elevator, that rapidly descends to a special forces team room.)
    (scene in a japanese style zen garden modern office. a director whose face and identity is not revealed recieves a phone call from a rotary phone. he listens without saying a word, and hangs up. he picks up another rotary phone, and spins the dial once. he says, "I am calling you to request emergency Sanction on a Class Four Incursion. Yes. Yes. Thank you.")
    (scene in a subterranean chapel of the monastary. the Templars are in their gear, sitting on pews. a priest is before them. all are in prayer.)
    (scene of a Skyranger in an underground hangar being prepared for takeoff, techs are doing rundowns.)
    (scene in the Directors Zen office. he picks up a phone and spins the rotary several times. it rings once, and picks up. he says, "You are Sanctioned." and hangs up, before turning back to his meditation)
    (scene in chapel. the phone inside the pulpit rings, and the priest quickly breaks from prayer and picks it up. he listens for a moment and then hangs up. he addresses the Templars, who have rapt attention on him. he says, "are there among you who would fear for their soul?" there is no response from the templars. "then come forward and receive blessing". the templars put their helmets on and rapidly come forward and take a knee in a row before the priest. they present their MP5's)
    (scene panning across scenes of the Templars highly modern special forces facility, such as screens inside the Skyranger running down weapons checklists, and a closeup on inscribed blessed bullets. the priests incantations voiceover the pan as he goes from one Templar to the next, and annoints their helmets with a cross of consecrated oil.)
    ("Blessed be the lord, my rock, who trains my hands for war, and my fingers for battle. Send your heavenly blessings upon these weapons that they may protect your holy church, the poor and the widows, and Your holy inheritance on earth, and make them terrible unto the forces of evil. grant victory to Your Templars for your praise and glory. Let the blessing of the Triune God, the Father, Son and Holy Spirit, come down on and remain upon these weapons and those who carry them, for the protection of the truth of Christ and humanity, for whom thou sacrificed thy blameless son. Amen.")
    (scene as soldiers stand one by one. the priest returns to the pulpit. he says solemnly "May the father, son, and holy ghost guide your hands true, and be the rock upon which you shall not falter; and in death unto heaven take the fallen in thine name, Réquiem aetérnam dona eis, Dómine: et lux perpétua lúceat eis.
    Requiéscant in pace, iter autem nunc vivo in bellum ruentes Deus vult")
    (scene Templars shout Deus Vult in unison and run aboard Skyranger in hanger through the back of chapel)
    (scene at notre dame. it is evening and there is one priest in the front row of the church praying.)
    (scene around cathedral as plainclothes Foundation agents direct tourists from the area and agents as utility workers close off area rapidly)
    (scene aboard skyranger as Commander gives a rundown. the Skyranger is a twin fuselage quad turbojet superfast transport. the Templars are prepared for a HALO jump directly onto the cathedral. "The breach is estimated at 750 feet in altitude. that's roughly 40 seconds from jump to breach. we'll open chutes around 1:10)
    (scene of cathedral from sky about 750 feet above. "Preliminary scans indicate a complete and multiplexed dimensional breach. there will most likely be extreme temporospatial fortifications in place.")
    (scene panning 180 from cockpit to cargo bay of Skyranger.)



    OLD TIMER

    The Cleaner
    NOT the smoking man, but a protege. The smoking man works for the foundation, and sends the Old Timer to the Montauk site where an apparently undamaged UFO has landed, to secure the vessel.




    GREEN HELL

    The Soldier (Survival, Thousand Yard Stare)
    "I’ve had nearly fifty years to think about my time in Vietnam and the events of that night and I’ve come to a few conclusions. It’s these conclusions, and I use that word deliberately as they are definitely not just theories, that I feel I must warn you all about. UFO sightings, Roswell, the Moon Landing, every god damn cheap assed B-movie about Martians or meteor strikes or solar flares. It’s all a distraction; the idea of Space, of life out there on other planets has captured the human imagination so much that we’ve neglected the space beneath our feet. They’re not going to come from the sky; they’re going to come from below. From the caves and caverns and underground rivers they’ll come for us and we’ll never be ready for them, never."
    A Green Beret deep patrol encounters something terrifying in the jungle. you wind up captured by vietcong, and then extracted by Foundation agents. circuitous, overgrown, dark map.




    THE LAST BATTALION

    The Stormtrooper (Last Line, Blitzkrieg)
    In the last days of WWII, increasingly desperate nazi efforts in their secret Antarctic complex to unearth alien technology goes bad. You must defend the complex against alien attack, and then venture into the alien ruins to seize technology and capture aliens for interrogation. It all goes wrong again, and the base must be abandoned rapidly. you reach a naval vessel and disembark, but are boarded later by Foundation agents.



    TUNGUSKA

    The Hunter (Vodka,
    a VERY large alien mothership crashes in siberia. Russia sends out scouts to investigate. they make their way to ground zero against increasing resistancea and board a crashed UFO. they have mosin nagants. large long map where you have to proceed slowly.




    QUETZALCOATL

    The Gunslinger (Loose Cannon, Last Stand)
    in any case, CIA with host nation Cartel forces attack and neutralize an alien base inside the ruins of tenochtitlan, deep in the mesoamerican rainforest.









    ----------------------====================---------------------====================--------------------


    1. you play one of the six intro chapters depending on which Commander you chose.

    Knights Templar 1989 (Extradimensional theocentric) (alien terror) already in
    Modern rainbow-6 paladin.

    Old Timer 1943 (smoking man, Greys, Montauk) (landed UFO) invited in
    Deep throat

    Green Hell 1969 (Vietnam Green Beret lost in jungle) (seek and destroy) extracted


    The Tunguska Event 1908 (russiaboo, mosin nagant, hunt operation) (alien crash site) later invited in


    The Last Battalion 1943 (antarctic nazi) (base defense) extracted


    Quetzalcoatl 1975 (cartel? CIA? indian jones? ziggurats? pyramids?) (base assault)



    2. you play the 1999 intro campaign that introduces the xeno-menace and the need for XCOM. you'll be using whatever commander you picked and an assigned team.









    ------------============--------------================--------------====================-----------------


    the Foundation runs chain of command all the way up to heaven. complete secrecy. they have technology an undetermined amount of years in advance of what earth knows. there may or may not be human colonies on other planets or other dimensions.

    SCP cameo.

    SCP is a group under the auspice of the Foundation. just like XCOM is, when it begins in 2000.








    ---------------=================------------------==================------------------=====================


    reviz


    Penthouse 1998 New York City skyscraper

    Knights Templar 1989 Notre Dam cathedral

    Quetzalcoatl 1975 Tenochtitlan ruins - FAL, Uzi

    Green Hell 1969 Vietnam jungle - M16, M60

    Old Timer 1947 roswell desert - tommy gun, m1911, m14

    The Last Battalion 1943 Antarctica base - mp40, stg44, luger

    Innsmouth 1920 New England rural town - revolver, shotgun, rifle

    The Tunguska Event 1908 Siberia forest - mosin nagant, revolver

    --------------================-----------------==================---------------------=================

    "Where Is Everybody?" (Mainly because Courthouse Square)
    "The Lonely"
    "Time Enough at Last"
    "And When the Sky Was Opened"
    "What You Need"
    "The Fever"
    "The Last Flight"
    "The Monsters Are Due on Maple Street"
    "Nightmare as a Child"
    "The Chaser"
    "Eye of the Beholder" (with Elly Mae Clampett no less)
    "Nick of Time"
    "The Night of the Meek"
    "The Whole Truth"
    "The Invaders"
    "Long Distance Call"
    "A Hundred Yards Over the Rim"
    "Shadow Play"
    "Will the Real Martian Please Stand Up?"
    "The Obsolete Man"
    "The Shelter"
    "A Quality of Mercy"
    "Nothing in the Dark"
    "Dead Man's Shoes"
    "The Hunt"
    "The Last Rites of Jeff Myrtlebank"
    "The Changing of the Guard"
    "Jess-Belle"
    "Nightmare at 20,000 Feet"
    "Night Call"
    "What's in the Box"
    "The Bewitchin' Pool"

    hand made missions

    procedural missions


    sectoids
    mutoids
    disks

    floaters
    reapers

    spectrals
    etherals

    reptilians

    praying mantis





















































  2. #2
    mmQ Lisa Turtle
    That's nice, honey.
  3. #3
    snab_snib African Astronaut
    Originally posted by mmQ That's nice, honey.

    i have some radical ideas about the tower of babel, the new world order, benevolent racism, and social structure. a possible means by which a multicultural society could actually work.

    whites are administrator lions. we organize, lead, and judge. whites have the power to command and put a stop to fighting - because we're both peaceful by nature and the fiercest warriors. our moral sense and overall high intelligence truly define us as the 'master' race, but with power comes responsibility, and whites must maintain a strict culture of breeding and discipline, whereby we may produce qualified aristocracy to maintain our firm grip on humanity.

    asians possess immense technical capacity and intelligence. they can perform feats of execution par excellence, train to perfection, and a yet higher degree of scientific capacity than the indian. they need to be socially led, however - have mates arranged for them and strong social circles.

    slavs are sort of the inferior white, more brutish, with varied genetic capacities. they can be regarded as white in most cases, and can be delegated oversight of the kikes. they'll be good and sure not to let the jedi get away with anything. they're not sensitive enough to fall for the jedis rhetoric. they can live happily with little.

    jedis make excellent mathmeticians and theorists, but you have to keep an eye out on them. they're capable of being delegated as supervisors of the niggers and semites.

    niggers are tribal, and do well at manual labor and entertainment. but they must be controlled strongly. the higher sort of black person can act as a 'eldar niggar', a 'seargeant of blacks' where whites are the officers. white people can exercise their strength to strike sufficient fear into blacks to make them not fight and chimp out and live better, and more happily.
    indians are similar, but less vicious and better suited to low level technical work. a few are very intelligent and spiritually inclined. they do well as social therapists and researchers.

    the semites of the lower order will have to be selectively bred as well due to the damage inbreeding has done. they are essentially niggers and the same rules apply. they make good shopkeepers however, and will take care of a small area of responsibility well. semites of the higher order can be excellent fighting men.

    the abbos are to be exterminated. south americans native/mestizos will be bred out of existence by arranged mating to some of the lesser races, diluting them in general.
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