I'm not sure that's what folks were thinking, at least
Phantasy Star Online 2 Meseta it's not what I thought. I thought they'd run as separate matches, so to change you'd need to depart one and start the other. This means I don't have to do so, and also suggests that NGS is more integrated with PSO2 than I thought initially, especially with communication being enabled between the games. It had been mainly why I felt it was somewhat hard to explain to folks who ask,"is it worth playing anymore because New Genesis is going to replace it?" Because I was always under the belief that New Genesis was going to end up connected in a sense (but such as PSO2es and IDOLA Phantasy Star Saga are) that the content and games literally co-exist with one another.
The fact that it's described to be as simple as a block change definitely seems to create the hint that New Genesis is likely going to be significantly more substantial than how PSO2es was treated and whether or not it carries about the future content of the game I'm excited to know players that now enjoy what there is (or are interested in being comfortable with everything there is) are not abruptly forced to drop everything because it doesn't look like the original game is dying or being shutdown at any time soon because of the way New Genesis appears to co-exist with the present game.
They also cleverly avoided the issue on collaboration and Voice permits with this move as it is basically the exact same game so all collab items are still valid. Mad lads SEGA pulling one of the greatest expansion without leaving the old game in precisely the exact same client lol. NGS the game will work as a separate cube, you can essentially think of it like PVP/Battle Arena and Challenge Quest. All NGS-specific styles are essentially better: they look better, have more customizations available, and you are able to move your fingers with them. Seems like Sega can't retroactively change PSO2 fashions into NGS styles, your personality is basically either going to be PSO2 or NGS model predicated on what outfit/wear/part they possess on. It's from this that some incompatibilities may employ.
Well, I am presuming for anything that doesn't immediately port out, the question boils down to if that mechanic has any reason to exist. I am supposing that the gathering system (or the one we have) isn't going to maintain NGS, at least on release. Probably same with all the crafting system. So there won't really be sufficient items to use a substance storage for. Body paint has the same limitation as other clothing: if you're using a PSO2 body, then you can still utilize PSO2 body paint. If you are using an NGS body, then you can only use NGS body paint. Once you equip an NGS outfit/basewear/innerwear thing, you can not use any PSO2 clothes"mixed and matched" along with all the NGS stuff. You need to devote to 1 match's fashion for clothing/body paint. Accessories and hairstyles on the other hand appear to be publicly.
All of"Storage" information such as expansions, but excluding the"Alliance Storage", and"Meseta Storage", will probably be shared" I am really concerned about the"skill tree addition" one being listed as"serves another purpose" from the upgrade. Just because so far we know mags don't have any stat benefit today. My main concern is they're going to strip out major elements such as the skill trees and subclassing and be like every other MMO out there today void of alternatives. Edit: I understand that this might be innocuous as it could mean they're just different talents or certain classes might not be 1:1, but I keep worrying we're going to have another WoW or FF14 on our palms where they gradually cut everything that is not cosmetic out of
PSO2 Meseta for sale this game.