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The outer worlds

  1. #21
    Vitamin G African Astronaut
    Originally posted by Big League jedi This game is evidence the Bugthesda and their shitty aborted Gamebryo engine has no excuse. It's not about expansiveness, just using modern technology and giving a fuck.

    Although the game is giving me huge stutters and pushes my CPU to 99% utilisation so I know something is wrong, I just don't know what.

    specs/fps?
  2. #22
    Shock mod on a spacers choice LMG is pretty dope
  3. #23
    Big League Jew Tuskegee Airman
    Originally posted by Vitamin G specs/fps?

    4790k*, vega 56 with HBM mod for 64 BIOS. Specs really shouldn't be the issue. I think I gotta install a driver update.

    It can get up to 144 Hz or drop to 50s in town, the problem is that there is just a lot of screen tearing and stuttering, it is kinda nuts, not even low FPS. Turning on motion blur to 20% actually helps a bit, so does vsync... Those are both usually settings I immediately turn off. For example when I turn in Edgewater, the frame rate drops, then stabilises when I stand still.
  4. #24
    I get frame rate drops and texture popping but that's maybe 5% of the time

    The very first area when you get out of the pod seems to always lag
  5. #25
    Big League Jew Tuskegee Airman
    I updated my drivers and it helps a lot for performance on AMD. My monitor has freesync and 144Hz so I don't understand why the stutters are so bad, mere FPS drops should not be the issue, it should still easily stay over 60 FPS.
  6. #26
    The game has frame rate dropping issues juice head said so
  7. #27
    Big League Jew Tuskegee Airman
    Oh also, change from windowed full screen to just full screen. Keeping it windowed = Windows Aero performance hit and input lag. This was really helpful to me. I turned the resolution down to 1600x900 just now and it stays above 60FPS. Still sucks it cannot hold 144.

    And it is still hitting 99% CPU utilisation regularly and stuttering when it does. It's kind of retarded. I am pretty sure some shenanigans are happening with CPU use. This has gotta be a bug.
  8. #28
    Your computer sounds like it was made by spacers choice
  9. #29
    screenshot by HTS

  10. #30
    CASPER Soldier of Fourchin
    Seriously i love this game so much. Its going to win fucktons of awards.

    For once the dialogue options feel organic, and like the snarky bullshit id actually say.

    I did have a bunch of framerate issues before driver though.

    Its still not great. Granted my TVs refresh rate sucks donkey dicks.

    But Ryzen 5-3600x, GTX 1070 Ti and 16GB 3200Mhz ram should not leave me with wonky framerates, even on ultra.
  11. #31
    Big League Jew Tuskegee Airman
    Yeah the writing is awesome, you can tell this is an Obsidian game. Not just your lines but NPCs as well.

    Did you do Parvati's sext quest yet?
  12. #32
    Vitamin G African Astronaut
    Pls use spoilers fags
  13. #33
    Star Trek VI: The Undiscovered Country Dark Matter [my scoffingly uncritical tinning]
    Is this basically Skyrim in space?
  14. #34
    Greenspam African Astronaut
    Originally posted by Star Trek VI: The Undiscovered Country Is this basically Skyrim over toilet?

    Fixt
  15. #35
    Big League Jew Tuskegee Airman
    Originally posted by Star Trek VI: The Undiscovered Country Is this basically Skyrim in space?

    No
  16. #36
    Originally posted by Star Trek VI: The Undiscovered Country Is this basically Skyrim in space?

    New Vegas in space
  17. #37
    Vitamin G African Astronaut
    Mass Effect in space
    The following users say it would be alright if the author of this post didn't die in a fire!
  18. #38
    Big League Jew Tuskegee Airman
    Yeah it's actually way more like Mass Effect tbh. Gameplay wise and area design wise it is very similar to ME. It's basically different pretty large maps. But none of them are Skyrim or New Vegas big individually. They are more focused and have way more interesting shit going on in a densely packed setting rather than going for "big".

    They also achieve the sense of scale pretty well anyway. Each world feels pretty big to run around in. You only really begin to feel the limits if you start exploring a long ways off and skirting the edges for some reason... Which I did actually, just to get a feel for how big a map is. It's actually not MASSIVE but it is big enough that they can make it feel like it is.

    Each world is big enough to feel vast and interesting but not so big that it's boring. I do not want to run across a gigantic field to get somewhere or be forced to use fast travel. It is cool to be able to run from point A to point B, have it feel like a really long trip, find all sorts of cool shit and encounters, but the run back is only a couple of minutes max if you keg it, while still feeling big.

    In a potential sequel, I would like to see some slightly more dynamic events in the environments of each world. Everything feels very still. Nothing in the terrain changes at all. There are also no physics objects afaik, so you don't really interact with the environment. It feels static. Maybe there should be conditionally triggered events that change the terrain just a little, like a rockslide opening up a convenient shortcut or a stack of containers falls over and creates a bridge. Currently, the only interaction with the world is consumables littered about and text stuff on a static screen, only triggered by a static interactible.

    To their credit, they didn't neuter the movement and terrain with huge "no go" hitboxes that just block you from going somewhere by sliding you off. You can kinda platform in many areas to get access to certain places you otherwise could not. There are elevated rooms and lockers and items you can get to only by jumping up a stack of boxes to get access to a roof or balcony by which you can bypass a locked door and steal a bunch of shit, or taking a leap off a rocky outcrop to a busted shipping container with lootable corpses inside.

    It really feels nice to be rewarded for having that urge to kinda get janky to access hidden stuff. And it does help the feeling that you are navigating a real space, and I guess this is kind of a type of interactivity. But it still does feel kinda like you're breaking something when you do it, which is not a bad thing, it just doesn't help with the static feel.
  19. #39
    Number13 African Astronaut [dispute my snotty-nosed seagull]
    So is it the fallout killer it's been hyped to be?
    Not that bethesda needed help with how shitty 4 was.
  20. #40
    Big League Jew Tuskegee Airman
    It's a better game than the 3D fallouts, that's for sure.
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