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More power in a Nintendo 64 than there was in the computers used for the moon landing?

  1. #1
    Enterita African Astronaut
    Wtf? Bullshit. That's the only evidence that makes the moon landing seem fake to me.
  2. #2
    aldra JIDF Controlled Opposition
    wehrner braun was a wizard
  3. #3
    esbity African Astronaut
    I don't think they needed graphics power or even much CPU for a non-cyber space mission.
  4. #4
    Cootehill African Astronaut [my unsymmetrically blurry oregano]
    Something I never got is if you don't need a lot of computing power just to manipulate text, then why are things like Python and NodeJS so slow?
  5. #5
    NARCassist gollums fat coach
    Originally posted by Cootehill Something I never got is if you don't need a lot of computing power just to manipulate text, then why are things like Python and NodeJS so slow?

    the laptop i just got rid of had become ridiculously slow. it would get slower and slower the more it was on to the point you would have to reboot it after 20 minutes of use at most. it would get so slow that even typing five or ten letters would take 2 or 3 minutes before it would appear on the screen. even right clicking would be at least a minute before the menu would come up and even simply closing a program by clicking the cross in the top corner would take a minute or two before it would respond.

    imagine being in space with that computer controlling your ship, lol.



    .
  6. #6
    Lanny Bird of Courage
    Originally posted by Cootehill Something I never got is if you don't need a lot of computing power just to manipulate text, then why are things like Python and NodeJS so slow?

    "so slow" is relative, but the reason they're significantly slower than something like C is their dynamicity. The model for thinking about python/ruby/node is that every object you make requires instantiating a hashmap. Every time you access a member or call a method you have to do a lookup in that map. This is what lets you stick arbitrary properties or methods onto instances at runtime. Sometimes it involves a number of hashmap lookups because you have to go up something like a prototype chain. Verses compiled, statically typed languages you can burn in addresses (sorta, there's OS magic in there but it doesn't count) during compilation. When you access a member you calculate an offset (usually free on x86) and off you go instead of having to go through a hashmap that may or may not be in a cache.

    Of course it's more complex than that, things like GC, loop unrolling, blood magicks or worse UB all play a part too. And intrepreters/VMs can do their own sorts of sourcery to make the situation better (the v8 blog has a pretty interesting post on JS arrays and how basically it lies to you and gives you real arrays and then swaps them out for a hashmap once you start doing something stupid like defining non-numeric indicies) but that dynamictic character of these languages is the generally cited as the central thing that makes them difficult to impossible to optimize.
    The following users say it would be alright if the author of this post didn't die in a fire!
  7. #7
    Lanny Bird of Courage
    Also I got curious about the relative "power" of the N64 and Apollo computers so I looked it up. I was expecting the factoid was going ot be doing something dumb like somehow trying to take the sum of the N64's CPU and coprocessor's clock speeds or something like that and call it the N64's "computing power". But actually the N64's CPU clock speed is about 50 times higher than the apollo guidance computer.

    The takeaway I got was that the AGC was fucking wierd. It has some wierd features I've never seen before like a 4-phase clock and a parity bit on every 16-bit word, and "core rope memory" which I didn't know was a thing. Comparatively it's a lot slower to do arithmatic on the AGC that the N64, but on the other hand things like the parity bits and all-code-in-rom design are clearly reliability measures made at the cost of speed, so it still ends up being a bit of an apples and oranges comparison.
  8. #8
    Cootehill African Astronaut [my unsymmetrically blurry oregano]
    When Apollo astronauts closed their eyes they could see bright flashes caused by cosmic radiation.

    https://en.wikipedia.org/wiki/Cosmic_ray_visual_phenomena

    Space is a high radiation environment, and I doubt you'd even want to send an N64 to the moon, I bet it'd just crash constantly.

    For similar reasons conventional electronics are virtually useless in places like Chernobyl or Fukushima. The ionising radiation just causes a runaway cascade in semiconductor diodes.

    https://www.independent.co.uk/news/world/robots-fukushima-nuclear-disaster-dying-probe-clean-up-tepco-toshiba-reactor-nuclear-radiation-a7612396.html

    There are even apps that can detect radiation by monitoring a taped-over Android or iPhone camera.
    https://play.google.com/store/apps/details?id=com.rdklein.radioactivity
    https://itunes.apple.com/us/app/radioactivitycounter/id464004677?mt=8
    I have used this one, and it works about OK, but only for Gamma Radiation
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