User Controls

ATTN: Crazy Mike(Or anyone that wants to make a simple game)

  1. #21
    Sophie Pedophile Tech Support
    fuck dude… now that I saw this I am going to do it.

    FOR THE KEKS!

    Lewl, link it up after it's done.
  2. #22
    arthur treacher African Astronaut
    fuck dude… now that I saw this I am going to do it.

    FOR THE KEKS!



    do it faggot
  3. #23
    Started the map set today. This software is actually incredibly straight forward and your posts help a lot. Good job keep it up. Also you have a great body. Good job keep it up.
  4. #24
    arthur treacher African Astronaut
    Started the map set today. This software is actually incredibly straight forward and your posts help a lot. Good job keep it up. Also you have a great body. Good job keep it up.



    don't forget a taintedbrowser level! make sure it's something stagnant, like a swamp or something.
  5. #25
    Sophie Pedophile Tech Support
    Started the map set today. This software is actually incredibly straight forward and your posts help a lot.

    I'm glad you've found my posts useful. Makes the effort i put into creating this thread worth it. (n_n")

    Also you have a great body. Good job keep it up.

    I know, i'm hot as fuck.
  6. #26
    Got a quickie for ya. As far as triggering an event goes can I have someone walk over an object and have a message pop up? Sort of a trail of breadcrumbs that each time you pass over a certain point it tells you something? Also I want a sign to be readable. How do I do that? Like do I put the sign on the map and make an event trigger that just pops up the text?
  7. #27
    Also i have my the player initiate an dialogue with anther character but upon exit the character i was speaking to disappears off the map. This is problematic. How do?
  8. #28
    Lanny Bird of Courage
    I would download it as it looks pretty cool/fun but I honestly dont trust any piece of software you guys link to. Pass me the source code and if it looks good ill compile it myself but other than that I am sure this is either an NSA backdoor or your own back door into my hard drive.
    Lol, do you have any idea what a "backdoor" looks like or how to find one ithe source of a large project?
  9. #29
    Lol, do you have any idea what a "backdoor" looks like or how to find one ithe source of a large project?

    lol no but it doesnt hurt to try and pretend like I know my opsec. Go away lanny. Its not like you do anything around here anyway you niggardly cunt.
  10. #30
    Sophie Pedophile Tech Support
    Got a quickie for ya. As far as triggering an event goes can I have someone walk over an object and have a message pop up? Sort of a trail of breadcrumbs that each time you pass over a certain point it tells you something? Also I want a sign to be readable. How do I do that? Like do I put the sign on the map and make an event trigger that just pops up the text?

    Sure, just set the trigger for the event to 'player touch' then in the event you put a conditional branch that checks to see if self switch A is on. So, when your character walks onto the event it triggers the message and the switch, then when your character walks over the event again processing starts from the THEN part which you'll keep empty so that the event essentially doesnt trigger twice.

    With regards to the sign, maybe you can make an event and set the graphic to a signpost or something. I'm pretty sure that's possible.

    Also i have my the player initiate an dialogue with anther character but upon exit the character i was speaking to disappears off the map. This is problematic. How do?

    Must have been someting you did to the event. Post it, and i'll see if it's reproducable and if so i'll debug it for you.

    Lol, do you have any idea what a "backdoor" looks like or how to find one ithe source of a large project?

    Lewl.

    lol no but it doesnt hurt to try and pretend like I know my opsec. Go away lanny. Its not like you do anything around here anyway you niggardly cunt.

    Bonus points for honesty. I wouldn't do better job than anyone here, but malware analysis is hard. Especially if the sauce code is obfuscated and anti-analysis mechanisms have been employed.
  11. #31
    arthur treacher African Astronaut
    I imagine that a 'backdoor' looks like a digital version of goatse, made of like, matrix number cascades or something.
  12. #32
    Sophie Pedophile Tech Support
    I imagine that a 'backdoor' looks like a digital version of goatse, made of like, matrix number cascades or something.

    While funny to imagine i think that would be a little too obvious, lulz.
  13. #33
    Sophie Pedophile Tech Support
    Bump for excellence.
  14. #34
    kroz weak whyte, frothy cuck, and former twink
    ^^^no just no....
  15. #35
    Sophie Pedophile Tech Support
    ^^^no just no….

    Fuck you and your bitch whore mother, this is the best thread on the entire forum you fucking slampig.
  16. #36
    kroz weak whyte, frothy cuck, and former twink
    Fuck you and your bitch whore mother, this is the best thread on the entire forum you fucking slampig.


    wow... just wow.. seriously? seriously?
  17. #37
    Sophie Pedophile Tech Support
    wow… just wow.. seriously? seriously?

    Look at this wildly insecure cringefest shit.
  18. #38
    Sophie Pedophile Tech Support
    Good thread.
  19. #39
    kroz weak whyte, frothy cuck, and former twink
    RIP crazy mike



    Post last edited by Bill Krozby at 2016-12-04T14:54:44.172505+00:00
  20. #40
    Sophie Pedophile Tech Support
    rip
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