Originally posted by General Butt.Naked
I am the epitome of the most tedious playstyle. For a while i was saving the snowglobes with bugs in them bc i wanted to start a bug collection
I think a _lot_ of the gaming population are when it comes down to it. I am too. If something's optimal but horribly unfun I will end up doing it over and over again without even thinking about it. I saw an interesting interview with one of the designers for XCOM and I think the quote was "players will do their best to optimize all the fun out of your game", in that case referring to players playing uber conservatively and slowly because it really was optimal. In 2 they introduced time limits to stop that and a lot of people hated it, I did at first, but after I got used to it I realized the game was way more fun because it forces you to take calculated risks, get some of your guys ganked, and engage more seriously with injury/training/backup/recruiting systems. Ultimately it does kinda fall on the game dev to make the best gameplan not be a tedious slog
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There's a small cottage industry of youtube videos explaining how DOOM Eternal did that really well, but the noclip one is probably the canonical case, it's pretty interesting to see all the decisions that go into coersing you as the player into not being an absolute pussy
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I loved the new DOOM for that exact reason. Playing conservatively would get you killed. You had to relearn how to play, keeping up constant movement and a frantic pace while still being tactical in your choice of target and placement in the arena.
Yeah idk why i stopped playing. Im a pretty easy to please gaming nigga but idk. What felt like a big open world with branching questlines soon started seeming really rigid and boring. And playing like a chaotic neutral pirate somehow locked me into alliance with murderous space niggers who rape dirt farmers for lulz but im still supposed to find humanity in them bc they crack funny jokes sometimes
Official fixes and content additions have to go through lengthy certification and localisation processes, especially for consoles (which is why the beta is only available for Steam users)," community manager Robert 'VaultOfDaedalus' O'Neill explains in a Reddit thread on the patch notes. "There is also the fact that, because of this, fixes are best bundled into larger consolidated updates that target branch milestones, rather than releasing them ad hoc. It also ensures better build testing when the new code is all together."
Microsoft ruined Bethesda with red tape. People blame Bethesda and their dated game design and them avoiding design documents and doing it in an ad hoc Todd's cock fashion but when you can't even push an update out I think the problem is bigger than the game being shit
Probably the reason why it's so shit is they needed a production meeting to do anything. That's all it took to break Todd was regular meetings