User Controls

The future is fucking gay , society needs to burn and you all deserve to be raped by niggers

  1. #1
    Oh you want to play a game with a controller? The fuck does this look like to you the year 3000? We can't even manufacture industrial quantities of adderall or mefkesmklfefawdKLM THAT BULLSHIT FUCKING NIGGER PROTEIN IN 20212354

    Literallyno point in being alive or doing anything, Nothing fucking works, it's all crap chinese chink bullshit properiietary non open source nigger kike fuck kikes bullshit

    I can't even upload this picture without discord MORALLY SUPERIOR BEING FILE TOO BIG and the image site crashing because my browser neeeds to load 1000 electrum scripts and sell my data to a shitnigeger kike google fuck niggers

    fuck kikes nothing works



  2. #2
    Ah yes lets just shut down all files all system TURN IT ALL OFF HE'S INSTALLING A FUCKING CONTROLLER HOLLLEY SHIT

    I can install 20 IDE's and retard codes without having to restartt BUT A FUCKING CONTROLLER THAT'S HIGH TECH



    OH AND IT STILL DOESN'T WORK
  3. #3
    Instigator Space Nigga
    You deserve support.

    I'll see if one of our counsellors is available.
  4. #4
    how to download xinput
  5. #5
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    XInput Game Controller APIs

    Overview
    XINPUT_BATTERY_INFORMATION structure
    XINPUT_CAPABILITIES structure
    XINPUT_GAMEPAD structure
    XINPUT_KEYSTROKE structure
    XINPUT_STATE structure
    XINPUT_VIBRATION structure
    XInputEnable function
    XInputGetAudioDeviceIds function
    XInputGetBatteryInformation function
    XInputGetCapabilities function
    XInputGetDSoundAudioDeviceGuids function
    XInputGetKeystroke function
    XInputGetState function
    XInputSetState function

    Apps Win32 API XInput Game Controller APIs Xinput.h

    XInputGetDSoundAudioDeviceGuids function (xinput.h)

    Article
    10/04/2021
    2 minutes to read

    Gets the sound rendering and sound capture device GUIDs that are associated with the headset connected to the specified controller.
    Syntax
    C++

    DWORD XInputGetDSoundAudioDeviceGuids(
    DWORD dwUserIndex,
    GUID *pDSoundRenderGuid,
    GUID *pDSoundCaptureGuid
    );

    Parameters

    dwUserIndex

    [in] Index of the user's controller. It can be a value in the range 0–3. For information about how this value is determined and how the value maps to indicators on the controller, see Multiple Controllers.

    pDSoundRenderGuid

    [out] Pointer that receives the GUID of the headset sound rendering device.

    pDSoundCaptureGuid

    [out] Pointer that receives the GUID of the headset sound capture device.
    Return value

    If the function successfully retrieves the device IDs for render and capture, the return code is ERROR_SUCCESS.

    If there is no headset connected to the controller, the function also retrieves ERROR_SUCCESS with GUID_NULL as the values for pDSoundRenderGuid and pDSoundCaptureGuid.

    If the controller port device is not physically connected, the function returns ERROR_DEVICE_NOT_CONNECTED.

    If the function fails, it returns a valid Win32 error code.
    Remarks

    Use of legacy DirectSound is not recommended, and DirectSound is not available for Windows Store apps.
    Note XInputGetDSoundAudioDeviceGuids is deprecated because it isn't supported by Windows 8 (XInput 1.4).

    Platform Requirements
    DirectX SDK (XInput 1.3), Windows Vista (XInput 9.1.0)
    Requirements

    Target Platform Windows
    Header xinput.h
    Library Xinput.lib; Xinput9_1_0.lib
    DLL Xinput9_1_0.dll
    See also

    XInput Functions

    XInputGetState

    In this article

    Syntax
    Parameters
    Return value
    Remarks

    Previous Versions
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    © Microsoft 2023
  6. #6
    Skip to main content

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    XInput Game Controller APIs

    Overview
    XINPUT_BATTERY_INFORMATION structure
    XINPUT_CAPABILITIES structure
    XINPUT_GAMEPAD structure
    XINPUT_KEYSTROKE structure
    XINPUT_STATE structure
    XINPUT_VIBRATION structure
    XInputEnable function
    XInputGetAudioDeviceIds function
    XInputGetBatteryInformation function
    XInputGetCapabilities function
    XInputGetDSoundAudioDeviceGuids function
    XInputGetKeystroke function
    XInputGetState function
    XInputSetState function

    Apps Win32 API XInput Game Controller APIs Xinput.h

    XInputGetAudioDeviceIds function (xinput.h)

    Article
    10/12/2021
    2 minutes to read

    Retrieves the sound rendering and sound capture audio device IDs that are associated with the headset connected to the specified controller.
    Syntax
    C++

    DWORD XInputGetAudioDeviceIds(
    [in] DWORD dwUserIndex,
    [out, optional] LPWSTR pRenderDeviceId,
    [in, out, optional] UINT *pRenderCount,
    [out, optional] LPWSTR pCaptureDeviceId,
    [in, out, optional] UINT *pCaptureCount
    );

    Parameters

    [in] dwUserIndex

    Index of the gamer associated with the device.

    [out, optional] pRenderDeviceId

    Windows Core Audio device ID string for render (speakers).

    [in, out, optional] pRenderCount

    Size, in wide-chars, of the render device ID string buffer.

    [out, optional] pCaptureDeviceId

    Windows Core Audio device ID string for capture (microphone).

    [in, out, optional] pCaptureCount

    Size, in wide-chars, of capture device ID string buffer.
    Return value

    If the function successfully retrieves the device IDs for render and capture, the return code is ERROR_SUCCESS.

    If there is no headset connected to the controller, the function will also retrieve ERROR_SUCCESS with NULL as the values for pRenderDeviceId and pCaptureDeviceId.

    If the controller port device is not physically connected, the function will return ERROR_DEVICE_NOT_CONNECTED.

    If the function fails, it will return a valid Win32 error code.
    Remarks

    Callers must allocate the memory for the buffers passed to XInputGetAudioDeviceIds. The resulting strings can be of arbitrary length.
    Platform Requirements
    Windows 8 (XInput 1.4)
    Requirements

    Target Platform Windows
    Header xinput.h
    Library Xinput.lib
    DLL Xinput1_4.dll
    See also

    Core Audio APIs

    XInput Functions

    XInputGetDSoundAudioDeviceGuids
    Recommended content

    XINPUT_CAPABILITIES (xinput.h) - Win32 apps

    Describes the capabilities of a connected controller. The XInputGetCapabilities function returns XINPUT_CAPABILITIES.
    Xinput.h header - Win32 apps

    Functions (Programming Reference) - Win32 apps

    Available XInput functions.
    XInputGetState function (xinput.h) - Win32 apps

    Retrieves the current state of the specified controller.

    In this article

    Syntax
    Parameters
    Return value
    Remarks

    Previous Versions
    Blog
    Contribute
    Privacy
    Terms of Use
    Trademarks
    © Microsoft 2023
  7. #7
    https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&channel=Release&version=VS2022&source=VSLandingPage&cid=6001&rid=30011&Passive=false&utm_medium=microsoft&utm_source=developer.microsoft.com&utm_campaign=windows+developers&utm_content=download+vs2022

    i alrady have this
  8. #8
    Building
    Visual Studio (IDE)

    If you didn't already, install Visual Studio Community 2019 via the official guide. When asked about the workloads, select .NET Desktop Development.
    Get the code project via Git or by using the Download ZIP button.
    Open Visual Studio Community and open the solution file (BetterJoy.sln).
    Open the NuGet manager via Tools > NuGet Package Manager > Package Manager Settings.
    You should have a warning mentioning restoring your packages. Click on the Restore button.
    You can now run and build BetterJoy.

    Visual Studio Build Tools (CLI)

    Download Visual Studio Build Tools via the official link.
    Install NuGet by following the official guide. You should follow the section for nuget.exe. Verify that you can run nuget from your favourite terminal.
    Get the code project via Git or by using the Download ZIP button.
    Open a terminal (cmd, PowerShell, ...) and enter the folder with the source code.
    Restore the NuGet dependencies by running: nuget restore
    Now build the app with MSBuild:

    msbuild .\BetterJoy.sln -p:Configuration=CONFIGURATION -p:Platform=PLATFORM -t:Rebuild

    The available values for CONFIGURATION are Release and Debug. The available values for PLATFORM are x86 and x64 (you want the latter 99.99% of the time).
    You have now built the app. See the next section for locating the binaries.

    Binaries location

    The built binaries are located under

    BetterJoyForCemu\bin\PLATFORM\CONFIGURATION

    where PLATFORM and CONFIGURATION are the one provided at build time.
  9. #9
    I don't read retardnese



    https://www.electronicshub.org/dolphin-emulator-controller-not-working/
    https://steamcommunity.com/sharedfiles/filedetails/?l=french&id=571637466 I DONT SPEAK FUCKING FRENCH I CANT FIND THE DOWNLOAD BUTTON
    https://github.com/yuk27/BetterJoyForDolphin
    https://forums.dolphin-emu.org/Thread-help-with-switch-pro-controller
    https://www.reddit.com/r/DolphinEmulator/comments/8ruxp5/does_anybody_know_how_to_set_up_the_nintendo/
    https://www.reddit.com/r/DolphinEmulator/comments/por7ku/using_the_nintendo_switch_pro_controller_on/
    https://www.reddit.com/r/DolphinEmulator/comments/rtzrwo/switch_pro_controller_for_dolphin/
    https://www.reddit.com/r/SSBPM/comments/fl8mht/switch_pro_controller_on_dolphin_without_going/
    https://jilaxzone.com/2021/04/01/how-to-use-nintendo-switch-joy-con-on-dolphin-emulator-emulating-wiimote-nunchuck-and-motionplus/

  10. #10
    https://github.com/KeyPuncher/WiinUPro/releases/tag/WiinUPro0.9.7b
  11. #11
    2nd restart (I tried to take a pic of windows updating but my phone camera glitches out and crashed)



    DA FJTURE
  12. #12
    why does it look like a nigger

  13. #13
    The following users say it would be alright if the author of this post didn't die in a fire!
  14. #14
    Sudo Black Hole [my hereto riemannian peach]
    AYO I DISNT READ ANYTHING BEYOND THE TITLE AND NOT EVEN ALL OF THAT BUT OP MAKES SOME REALLY GOOD POINTZ LETS HANG ON HIS EVERY WORD
  15. #15
    https://joytokey.net/en/download

    and this is where I give up

  16. #16
    It lets me right click for crosshair zoom but doesn't recognize mouse movement... okay then



  17. #17
    Instigator Space Nigga
    U
  18. #18
    I got the mouse to work but it only works on full screen and this game specifically crashes on full screen

    So 👍
    The following users say it would be alright if the author of this post didn't die in a fire!
  19. #19
    Xlite African Astronaut
    Well it looks like you're on top of things.
    The following users say it would be alright if the author of this post didn't die in a fire!
  20. #20
    At one time, you had to configure your IRQs and DMAs yourself by trial and error. Not much has changed since then.
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