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Gaming 20 years ago
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2020-09-06 at 6:05 AM UTC
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2020-09-06 at 3:19 PM UTC
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2020-09-06 at 3:21 PM UTC
Originally posted by rabbitweed You realize not everyones mommy and daddy got their children the latest consoles as soon as they were released, right?
I thought about that.
i was 22 years old when I got my NES i wasnt being shallow. It JIE .. im having fun because he non stop abused me in the first year we cross paths on NES
not to mention shit he used to say. seems hes grown up. so i should lay off. bu then again he just called Mexicans and Native Americans subhuman. -
2020-09-06 at 3:33 PM UTC
Originally posted by Speedy Parker The hit boxes sucked in 42
what is that? like a glitch when you strike a target?
the mod games were hillarious. flag games were great. one flies and one jumps on a wing and the pilot swooped down while the wing rider grabs the flag.
but then people would camp in the stupid wall glitchs where there ghost inside were you can see out but no one sees you unless tags are on.
fun game though -
2020-09-06 at 3:39 PM UTC
Originally posted by TJ what is that? like a glitch when you strike a target?
the mod games were hillarious. flag games were great. one flies and one jumps on a wing and the pilot swooped down while the wing rider grabs the flag.
but then people would camp in the stupid wall glitchs where there ghost inside were you can see out but no one sees you unless tags are on.
fun game though
Hit boxes are not glitches they are part of the code. A hitbox is an invisible box-like area that when penetrated, counts as a "hit". It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model.
The hit boxes in 42 sucked. -
2020-09-06 at 3:57 PM UTC
Originally posted by Speedy Parker Hit boxes are not glitches they are part of the code. A hitbox is an invisible box-like area that when penetrated, counts as a "hit". It's different than the model (the visible character and his colors that you see). The hitbox is meant to compensate for lag and movement. When a character is moving, his hitbox is usually farther from the model.
The hit boxes in 42 sucked.
yeah.. its like a box envelope with different sensitivity? ive seen a 3d max video on it. which 3ds max used to be a industry standard unless the game company had a proprietary software.
but many EA games used character models from 3DS
its what I thought you were talking about.
did the second map set fix that problem? -
2020-09-06 at 4:04 PM UTCI don't care about your gay boomer vr. The best games use shitty graphics because they spent all their time making the game fun or deep.
Just look at Minecraft. Space station 13 or dwarf fortress. These are all games that have horrible graphics but they are some of the best games ever made and you if don't play even one of those you are a weirdo and missing out on losing hours of your life to ASCII art and block games -
2020-09-06 at 4:06 PM UTC
Originally posted by TJ yeah.. its like a box envelope with different sensitivity? ive seen a 3d max video on it. which 3ds max used to be a industry standard unless the game company had a proprietary software.
You have no clue what I am talking about. GO away.
but many EA games used character models from 3DS
its what I thought you were talking about.
did the second map set fix that problem?